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Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -28,7 +28,7 @@ Before proposing any design:
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2. **Present 2-4 options with reasoning:**
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- Explain pros/cons for each option
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- Reference game design theory (MDA, SDT, Bartle, etc.)
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- Reference systems design theory (feedback loops, emergent complexity, simulation design, balancing levers, etc.)
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- Align each option with the user's stated goals
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- Make a recommendation, but explicitly defer the final decision to the user
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@@ -75,11 +75,49 @@ plain text. Follow the **Explain -> Capture** pattern:
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- If running as a Task subagent, structure text so the orchestrator can present
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options via `AskUserQuestion`
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### Registry Awareness
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Before designing any formula, entity, or mechanic that will be referenced
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across multiple systems, check the entity registry:
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```
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Read path="design/registry/entities.yaml"
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```
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If the registry exists and has relevant entries, use the registered values as
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your starting point. Never define a value for a registered entity that differs
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from the registry without explicitly proposing a registry update to the user.
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If you introduce a new cross-system entity (one that will appear in more than
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one GDD), flag it at the end of each authoring session:
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> "These new entities/items/formulas are cross-system facts. May I add them to
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> `design/registry/entities.yaml`?"
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### Formula Output Format (Mandatory)
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Every formula you produce MUST include all of the following. Prose descriptions
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without a variable table are insufficient and must be expanded before approval:
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1. **Named expression** — a symbolic equation using clearly named variables
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2. **Variable table** (markdown):
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| Symbol | Type | Range | Description |
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|--------|------|-------|-------------|
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| [var_a] | [int/float/bool] | [min–max or set] | [what this variable represents] |
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| [var_b] | [int/float/bool] | [min–max or set] | [what this variable represents] |
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| [result] | [int/float] | [min–max or unbounded] | [what the output represents] |
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3. **Output range** — whether the result is clamped, bounded, or unbounded, and why
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4. **Worked example** — concrete placeholder values showing the formula in action
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The variables, their names, and their ranges are determined by the specific system
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being designed — not assumed from genre conventions.
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### Key Responsibilities
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1. **Formula Design**: Create mathematical formulas for damage, healing, XP
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curves, drop rates, crafting success, and all numeric systems. Every formula
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must include variable definitions, expected ranges, and graph descriptions.
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1. **Formula Design**: Create mathematical formulas for [output], [recovery], [progression resource]
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curves, drop rates, production success, and all numeric systems. Every formula
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must include named expression, variable table, output range, and worked example.
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2. **Interaction Matrices**: For systems with many interacting elements (e.g.,
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elemental damage, status effects, faction relationships), create explicit
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interaction matrices showing every combination.
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