Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents

New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-27 20:06:33 +11:00
parent 04ed5d5c36
commit 6c041ac1be
108 changed files with 2745 additions and 1005 deletions

View File

@@ -193,7 +193,9 @@ Ground the concept in reality:
brainstorm conversation, including the MDA analysis, player motivation
profile, and flow state design sections.
5. **Save to** `design/gdd/game-concept.md`, creating directories as needed.
5. Ask: "May I write the game concept document to `design/gdd/game-concept.md`?"
If yes, generate the document using the template at `.claude/docs/templates/game-concept.md`, fill in ALL sections from the brainstorm conversation, and write the file, creating directories as needed.
6. **Suggest next steps** (in this order — this is the professional studio
pre-production pipeline):
@@ -208,3 +210,5 @@ Ground the concept in reality:
7. **Output a summary** with the chosen concept's elevator pitch, pillars,
primary player type, engine recommendation, biggest risk, and file path.
Verdict: **COMPLETE** — game concept created and handed off for next steps.