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Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -8,41 +8,47 @@ context: fork
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agent: Explore
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---
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When this skill is invoked:
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## Phase 1: Load Documents
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1. **Read the target design document** in full.
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Read the target design document in full. Read CLAUDE.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check `design/gdd/` for related systems).
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2. **Read the master CLAUDE.md** to understand project context and standards.
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---
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3. **Read related design documents** referenced or implied by the target doc
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(check `design/gdd/` for related systems).
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## Phase 2: Completeness Check
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4. **Evaluate against the Design Document Standard checklist**:
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- [ ] Has Overview section (one-paragraph summary)
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- [ ] Has Player Fantasy section (intended feeling)
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- [ ] Has Detailed Rules section (unambiguous mechanics)
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- [ ] Has Formulas section (all math defined with variables)
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- [ ] Has Edge Cases section (unusual situations handled)
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- [ ] Has Dependencies section (other systems listed)
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- [ ] Has Tuning Knobs section (configurable values identified)
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- [ ] Has Acceptance Criteria section (testable success conditions)
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Evaluate against the Design Document Standard checklist:
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5. **Check for internal consistency**:
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- Do the formulas produce values that match the described behavior?
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- Do edge cases contradict the main rules?
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- Are dependencies bidirectional (does the other system know about this one)?
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- [ ] Has Overview section (one-paragraph summary)
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- [ ] Has Player Fantasy section (intended feeling)
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- [ ] Has Detailed Rules section (unambiguous mechanics)
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- [ ] Has Formulas section (all math defined with variables)
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- [ ] Has Edge Cases section (unusual situations handled)
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- [ ] Has Dependencies section (other systems listed)
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- [ ] Has Tuning Knobs section (configurable values identified)
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- [ ] Has Acceptance Criteria section (testable success conditions)
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6. **Check for implementability**:
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- Are the rules precise enough for a programmer to implement without guessing?
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- Are there any "hand-wave" sections where details are missing?
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- Are performance implications considered?
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---
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7. **Check for cross-system consistency**:
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- Does this conflict with any existing mechanic?
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- Does this create unintended interactions with other systems?
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- Is this consistent with the game's established tone and pillars?
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## Phase 3: Consistency and Implementability
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8. **Output the review** in this format:
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**Internal consistency:**
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- Do the formulas produce values that match the described behavior?
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- Do edge cases contradict the main rules?
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- Are dependencies bidirectional (does the other system know about this one)?
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**Implementability:**
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- Are the rules precise enough for a programmer to implement without guessing?
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- Are there any "hand-wave" sections where details are missing?
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- Are performance implications considered?
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**Cross-system consistency:**
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- Does this conflict with any existing mechanic?
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- Does this create unintended interactions with other systems?
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- Is this consistent with the game's established tone and pillars?
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---
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## Phase 4: Output Review
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```
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## Design Review: [Document Title]
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@@ -65,18 +71,19 @@ When this skill is invoked:
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### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
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```
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9. **Contextual next step recommendations**:
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- If the document being reviewed is `game-concept.md` or `game-pillars.md`:
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- Check if `design/gdd/systems-index.md` exists
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- If it does NOT exist, add to Recommendations:
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> "This concept is ready for systems decomposition. Run `/map-systems`
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> to break it down into individual systems with dependencies and priorities,
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> then write per-system GDDs."
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- If the document is an individual system GDD:
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- Check if the systems index references this system
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- If verdict is APPROVED: suggest "Update the systems index status for
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this system to 'Approved'."
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- If verdict is NEEDS REVISION or MAJOR REVISION NEEDED: suggest "Update
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the systems index status for this system to 'In Review'."
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- Note: This skill is read-only. The user (or `/design-system`) must
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perform the actual status update in the systems index.
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This skill is read-only — no files are written.
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---
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## Phase 5: Next Steps
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If the document being reviewed is `game-concept.md` or `game-pillars.md`:
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- Check if `design/gdd/systems-index.md` exists. If not, recommend: "Run `/map-systems` to break the concept down into individual systems with dependencies and priorities, then write per-system GDDs."
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If the document is an individual system GDD:
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- If verdict is APPROVED: suggest updating the system's status to 'Approved' in the systems index.
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- If verdict is NEEDS REVISION or MAJOR REVISION NEEDED: suggest updating the status to 'In Review'.
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Next skill options:
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- APPROVED → `/create-epics` or `/map-systems`
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- NEEDS REVISION → revise the doc then re-run `/design-review`
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