mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -21,7 +21,7 @@ appropriate design or architecture documentation. Use this when:
|
||||
|
||||
## Workflow
|
||||
|
||||
### 1. Parse Arguments
|
||||
## Phase 1: Parse Arguments
|
||||
|
||||
**Format**: `/reverse-document <type> <path>`
|
||||
|
||||
@@ -42,7 +42,7 @@ appropriate design or architecture documentation. Use this when:
|
||||
/reverse-document concept prototypes/vehicle-combat
|
||||
```
|
||||
|
||||
### 2. Analyze Implementation
|
||||
## Phase 2: Analyze Implementation
|
||||
|
||||
**Read and understand the code/prototype**:
|
||||
|
||||
@@ -67,17 +67,17 @@ appropriate design or architecture documentation. Use this when:
|
||||
- Find technical feasibility insights
|
||||
- Document player fantasy / feel
|
||||
|
||||
### 3. Ask Clarifying Questions (Collaborative Protocol)
|
||||
## Phase 3: Ask Clarifying Questions
|
||||
|
||||
**DO NOT** just describe the code. **ASK** about intent:
|
||||
|
||||
**Design questions**:
|
||||
- "I see a stamina system that depletes during combat. Was this for:
|
||||
- "I see a [resource] system that depletes during [activity]. Was this for:
|
||||
- Pacing (prevent spam)?
|
||||
- Resource management (strategic depth)?
|
||||
- Or something else?"
|
||||
- "The stagger mechanic seems central. Is this a core pillar, or supporting feature?"
|
||||
- "Damage scales exponentially with level. Intentional power fantasy, or needs rebalancing?"
|
||||
- "The [mechanic] seems central. Is this a core pillar, or supporting feature?"
|
||||
- "[Value] scales exponentially with [factor]. Intentional design, or needs rebalancing?"
|
||||
|
||||
**Architecture questions**:
|
||||
- "You're using a service locator pattern. Was this chosen for:
|
||||
@@ -90,35 +90,34 @@ appropriate design or architecture documentation. Use this when:
|
||||
- "The prototype emphasizes stealth over combat. Is that the intended pillar?"
|
||||
- "Players seem to exploit the grappling hook for speed. Feature or bug?"
|
||||
|
||||
### 4. Present Findings
|
||||
## Phase 4: Present Findings
|
||||
|
||||
Before drafting, show what you discovered:
|
||||
|
||||
```
|
||||
I've analyzed src/gameplay/combat/. Here's what I found:
|
||||
I've analyzed [path]/. Here's what I found:
|
||||
|
||||
MECHANICS IMPLEMENTED:
|
||||
- 3-hit combo system with timing windows
|
||||
- Guard-break mechanic (heavy attack vs blocking enemy)
|
||||
- Stamina system (depletes on attack/dodge, regens when idle)
|
||||
- Stagger system (builds up, triggers vulnerable state)
|
||||
- [mechanic-a] with [property] (e.g. timing windows, cooldowns)
|
||||
- [mechanic-b] (e.g. interaction between two states)
|
||||
- [resource] system (depletes on [action], regens on [condition])
|
||||
- [state] system (builds up, triggers [effect])
|
||||
|
||||
FORMULAS DISCOVERED:
|
||||
- Damage = Base * (1 + StrengthScaling * Level)
|
||||
- Stagger buildup = AttackStaggerValue / (Enemy.Poise * 0.5)
|
||||
- Stamina cost = BaseStaminaCost * (1 - EfficiencyBonus)
|
||||
- [Output] = [formula using discovered variables]
|
||||
- [Secondary output] = [formula]
|
||||
|
||||
UNCLEAR INTENT AREAS:
|
||||
1. Stamina system — pacing or resource management?
|
||||
2. Stagger — core pillar or supporting feature?
|
||||
3. Damage scaling — power fantasy or needs tuning?
|
||||
1. [Resource] system — pacing or resource management?
|
||||
2. [Mechanic] — core pillar or supporting feature?
|
||||
3. [Value] scaling — intentional design or needs tuning?
|
||||
|
||||
Before I draft the design doc, could you clarify these points?
|
||||
```
|
||||
|
||||
Wait for user to clarify intent before drafting.
|
||||
|
||||
### 5. Draft Document Using Template
|
||||
## Phase 5: Draft Document Using Template
|
||||
|
||||
Based on type, use appropriate template:
|
||||
|
||||
@@ -134,41 +133,41 @@ Based on type, use appropriate template:
|
||||
- Identify **what's missing** (edge cases not handled, gaps in design)
|
||||
- Flag **follow-up work** (balance tuning, missing features)
|
||||
|
||||
### 6. Show Draft and Request Approval
|
||||
## Phase 6: Show Draft and Request Approval
|
||||
|
||||
**Collaborative protocol**:
|
||||
```
|
||||
I've drafted the combat system design doc based on your code and clarifications.
|
||||
I've drafted the [system-name] design doc based on your code and clarifications.
|
||||
|
||||
[Show key sections: Overview, Mechanics, Formulas, Design Intent]
|
||||
|
||||
ADDITIONS I MADE:
|
||||
- Documented stamina as "pacing mechanic" per your clarification
|
||||
- Added edge cases not in code (what if stamina hits 0 mid-combo?)
|
||||
- Flagged balance concern: exponential damage scaling at high levels
|
||||
- Documented [mechanic] as "[intent]" per your clarification
|
||||
- Added edge cases not in code (e.g., what if [resource] hits 0 mid-[action]?)
|
||||
- Flagged balance concern: [scaling type] scaling at [boundary condition]
|
||||
|
||||
SECTIONS MARKED AS INCOMPLETE:
|
||||
- "Enemy AI interaction with stagger" (not fully implemented yet)
|
||||
- "Weapon variety and scaling" (only sword implemented so far)
|
||||
- "[System] interaction with [other-system]" (not fully implemented yet)
|
||||
- "[Variant or feature]" (only [subset] implemented so far)
|
||||
|
||||
May I write this to design/gdd/combat-system.md?
|
||||
May I write this to design/gdd/[system-name].md?
|
||||
```
|
||||
|
||||
Wait for approval. User may request changes before writing.
|
||||
|
||||
### 7. Write Document with Metadata
|
||||
## Phase 7: Write Document with Metadata
|
||||
|
||||
When approved, write the file with special markers:
|
||||
|
||||
```markdown
|
||||
---
|
||||
status: reverse-documented
|
||||
source: src/gameplay/combat/
|
||||
date: 2026-02-13
|
||||
source: [path/]
|
||||
date: [today]
|
||||
verified-by: [User name]
|
||||
---
|
||||
|
||||
# Combat System Design
|
||||
# [System Name] Design
|
||||
|
||||
> **Note**: This document was reverse-engineered from the existing implementation.
|
||||
> It captures current behavior and clarified design intent. Some sections may be
|
||||
@@ -177,7 +176,7 @@ verified-by: [User name]
|
||||
[Rest of document...]
|
||||
```
|
||||
|
||||
### 8. Flag Follow-Up Work
|
||||
## Phase 8: Flag Follow-Up Work
|
||||
|
||||
After writing, suggest next steps:
|
||||
|
||||
@@ -209,41 +208,41 @@ Would you like me to tackle any of these now?
|
||||
|
||||
---
|
||||
|
||||
## Example Session: Reverse-Document Combat Code
|
||||
## Example Session: Reverse-Document a System
|
||||
|
||||
```
|
||||
User: /reverse-document design src/gameplay/combat
|
||||
User: /reverse-document design src/gameplay/[system]
|
||||
|
||||
Agent: I'll analyze your combat implementation to create a design doc.
|
||||
Agent: I'll analyze your [system] implementation to create a design doc.
|
||||
[Reads code, discovers mechanics, formulas]
|
||||
|
||||
Agent: I've analyzed src/gameplay/combat/. Here's what I found:
|
||||
Agent: I've analyzed src/gameplay/[system]/. Here's what I found:
|
||||
[Shows mechanics, formulas, unclear areas]
|
||||
|
||||
Before drafting, could you clarify:
|
||||
1. Stamina system intent?
|
||||
2. Is stagger a core pillar?
|
||||
3. Damage scaling — intentional or needs tuning?
|
||||
1. [Resource] system intent?
|
||||
2. Is [mechanic] a core pillar?
|
||||
3. [Value] scaling — intentional or needs tuning?
|
||||
|
||||
User: 1. Stamina is for pacing, prevent button mashing
|
||||
2. Stagger is core — I want deliberate combat
|
||||
User: 1. [Resource] is for pacing, prevent [unwanted behavior]
|
||||
2. [Mechanic] is core — I want [design intent]
|
||||
3. Yeah, exponential is too much, should be linear
|
||||
|
||||
Agent: Perfect, that clarifies the vision. Let me draft the design doc.
|
||||
[Shows draft with clarified intent]
|
||||
|
||||
May I write this to design/gdd/combat-system.md?
|
||||
May I write this to design/gdd/[system-name].md?
|
||||
|
||||
User: Yes, write it.
|
||||
|
||||
Agent: ✅ Written to design/gdd/combat-system.md
|
||||
Agent: ✅ Written to design/gdd/[system-name].md
|
||||
✅ Marked as [REVERSE-DOCUMENTED]
|
||||
✅ Flagged damage scaling for rebalancing
|
||||
✅ Flagged [value] scaling for rebalancing
|
||||
|
||||
Next steps:
|
||||
- Update damage formula to linear scaling
|
||||
- Run /balance-check to validate progression curve
|
||||
- Document stagger as core pillar in game-pillars.md
|
||||
- Update [formula] to [corrected scaling]
|
||||
- Run /balance-check to validate [curve]
|
||||
- Document [mechanic] as core pillar in game-pillars.md
|
||||
```
|
||||
|
||||
---
|
||||
@@ -258,7 +257,7 @@ This skill follows the collaborative design principle:
|
||||
4. **User Clarifies**: Separate intent from accidents
|
||||
5. **Draft Document**: Create doc based on reality + intent
|
||||
6. **Show Draft**: Display key sections, explain additions
|
||||
7. **Get Approval**: "May I write to [filepath]?"
|
||||
7. **Get Approval**: "May I write to [filepath]?" On approval: Verdict: **COMPLETE** — document generated. On decline: Verdict: **BLOCKED** — user declined write.
|
||||
8. **Flag Follow-Up**: Suggest related work, don't auto-execute
|
||||
|
||||
**Never assume intent. Always ask before documenting "why".**
|
||||
|
||||
Reference in New Issue
Block a user