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Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -6,7 +6,10 @@ user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
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---
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When this skill is invoked, orchestrate the audio team through a structured pipeline.
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If no argument is provided, output usage guidance and exit without spawning any agents:
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> Usage: `/team-audio [feature or area]` — specify the feature or area to design audio for (e.g., `combat`, `main menu`, `forest biome`, `boss encounter`). Do not use `AskUserQuestion` here; output the guidance directly.
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When this skill is invoked with an argument, orchestrate the audio team through a structured pipeline.
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**Decision Points:** At each step transition, use `AskUserQuestion` to present
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the user with the subagent's proposals as selectable options. Write the agent's
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@@ -89,6 +92,24 @@ Spawn the `gameplay-programmer` agent to:
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6. **Output a summary** with: audio event count, estimated asset count,
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implementation tasks, and any open questions between team members.
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Verdict: **COMPLETE** — audio design document produced and team pipeline finished.
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If the pipeline stops because a dependency is unresolved (e.g., critical accessibility gap or missing GDD not resolved by the user):
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Verdict: **BLOCKED** — [reason]
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## File Write Protocol
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All file writes (audio design docs, SFX specs, implementation files) are delegated
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to sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?"
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protocol. This orchestrator does not write files directly.
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## Next Steps
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- Review the audio design doc with the audio-director before implementation begins.
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- Use `/dev-story` to implement the audio manager and event system once the design is approved.
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- Run `/asset-audit` after audio assets are created to verify naming and format compliance.
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## Error Recovery Protocol
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If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
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Reference in New Issue
Block a user