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Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -5,7 +5,10 @@ argument-hint: "[narrative content description]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite
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---
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When this skill is invoked, orchestrate the narrative team through a structured pipeline.
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If no argument is provided, output usage guidance and exit without spawning any agents:
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> Usage: `/team-narrative [narrative content description]` — describe the story content, scene, or narrative area to work on (e.g., `boss encounter cutscene`, `faction intro dialogue`, `tutorial narrative`). Do not use `AskUserQuestion` here; output the guidance directly.
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When this skill is invoked with an argument, orchestrate the narrative team through a structured pipeline.
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**Decision Points:** At each phase transition, use `AskUserQuestion` to present
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the user with the subagent's proposals as selectable options. Write the agent's
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@@ -82,5 +85,24 @@ Common blockers:
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- Scope too large → split into two stories via `/create-stories`
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- Conflicting instructions between ADR and story → surface the conflict, do not guess
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## File Write Protocol
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All file writes (narrative docs, dialogue files, lore entries) are delegated to
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sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?"
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protocol. This orchestrator does not write files directly.
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## Output
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A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
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Verdict: **COMPLETE** — narrative content delivered.
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If the pipeline stops because a dependency is unresolved (e.g., lore contradiction or missing prerequisite not resolved by the user):
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Verdict: **BLOCKED** — [reason]
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## Next Steps
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- Run `/design-review` on the narrative documents for consistency validation.
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- Run `/localize extract` to extract new strings for translation after dialogue is finalized.
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- Run `/dev-story` to implement dialogue triggers and narrative events in-engine.
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