Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents

New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-27 20:06:33 +11:00
parent 04ed5d5c36
commit 6c041ac1be
108 changed files with 2745 additions and 1005 deletions

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@@ -3,7 +3,7 @@
> **How to go from zero to a shipped game using the Agent Architecture.**
>
> This guide walks you through every phase of game development using the
> 48-agent system, 66 slash commands, and 12 automated hooks. It assumes you
> 48-agent system, 68 slash commands, and 12 automated hooks. It assumes you
> have Claude Code installed and are working from the project root.
>
> The pipeline has 7 phases. Each phase has a formal gate (`/gate-check`)