Gap closure: feedback loops, traceability, and new /content-audit skill

- NEW /content-audit skill: GDD-specified content vs implemented content gap
  report with COMPLETE/IN PROGRESS/EARLY/NOT STARTED per system
- balance-check: Fix & Verify Cycle phase (fix → re-verify → propagate-design-change)
- perf-profile: Scope & Timeline Decision phase for M/L effort optimizations
- playtest-report: Action Routing phase categorizes findings → design/balance/bugs/polish
- review-all-gdds: Phase 4 Cross-System Scenario Walkthrough (multi-system sequences)
- story-done: Test-Criterion Traceability (each AC mapped to a test, BLOCKING if >50% untested)
- code-review: ADR Compliance Check (ARCHITECTURAL VIOLATION / ADR DRIFT / MINOR DEVIATION)
- setup-engine: upgrade subcommand (pre-upgrade API scan, migration plan, VERSION.md update)
- story-readiness: Asset References Check (verifies referenced asset paths exist)
- validate-assets.sh: invalid JSON now exits 1 (blocking); naming issues exit 0 (warning)
- workflow-catalog.yaml + sprint-plan: /scope-check wired into production phase

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-12 11:18:43 +11:00
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---
name: content-audit
description: "Audit GDD-specified content counts against implemented content. Identifies what's planned vs built."
argument-hint: "[system-name|--summary]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write
context: fork
agent: producer
---
When this skill is invoked:
Parse the argument:
- No argument → full audit across all systems
- `[system-name]` → audit that single system only
- `--summary` → summary table only, no file write
---
## Phase 1 — Context Gathering
1. **Read `design/gdd/systems-index.md`** for the full list of systems, their
categories, and MVP/priority tier.
2. **Read all GDD files** in `design/gdd/` (or the single system GDD if a
system name was given).
3. **For each GDD, extract explicit content counts or lists.** Look for patterns
like:
- "N enemies" / "enemy types:" / list of named enemies
- "N levels" / "N areas" / "N maps" / "N stages"
- "N items" / "N weapons" / "N equipment pieces"
- "N abilities" / "N skills" / "N spells"
- "N dialogue scenes" / "N conversations" / "N cutscenes"
- "N quests" / "N missions" / "N objectives"
- Any explicit enumerated list (bullet list of named content pieces)
4. **Build a content inventory table** from the extracted data:
| System | Content Type | Specified Count/List | Source GDD |
|--------|-------------|---------------------|------------|
Note: If a GDD describes content qualitatively but gives no count, record
"Unspecified" and flag it — unspecified counts are a design gap worth noting.
---
## Phase 2 — Implementation Scan
For each content type found in Phase 1, scan the relevant directories to count
what has been implemented. Use Glob and Grep to locate files.
**Levels / Areas / Maps:**
- Glob `assets/**/*.tscn`, `assets/**/*.unity`, `assets/**/*.umap`
- Glob `src/**/*.tscn`, `src/**/*.unity`
- Look for scene files in subdirectories named `levels/`, `areas/`, `maps/`,
`worlds/`, `stages/`
- Count unique files that appear to be level/scene definitions (not UI scenes)
**Enemies / Characters / NPCs:**
- Glob `assets/data/**/enemies/**`, `assets/data/**/characters/**`
- Glob `src/**/enemies/**`, `src/**/characters/**`
- Look for `.json`, `.tres`, `.asset`, `.yaml` data files defining entity stats
- Look for scene/prefab files in character subdirectories
**Items / Equipment / Loot:**
- Glob `assets/data/**/items/**`, `assets/data/**/equipment/**`,
`assets/data/**/loot/**`
- Look for `.json`, `.tres`, `.asset` data files
**Abilities / Skills / Spells:**
- Glob `assets/data/**/abilities/**`, `assets/data/**/skills/**`,
`assets/data/**/spells/**`
- Look for `.json`, `.tres`, `.asset` data files
**Dialogue / Conversations / Cutscenes:**
- Glob `assets/**/*.dialogue`, `assets/**/*.csv`, `assets/**/*.ink`
- Grep for dialogue data files in `assets/data/`
**Quests / Missions:**
- Glob `assets/data/**/quests/**`, `assets/data/**/missions/**`
- Look for `.json`, `.yaml` definition files
**Engine-specific notes (acknowledge in the report):**
- Counts are approximations — the skill cannot perfectly parse every engine
format or distinguish editor-only files from shipped content
- Scene files may include both gameplay content and system/UI scenes; the scan
counts all matches and notes this caveat
---
## Phase 3 — Gap Report
Produce the gap table:
```
| System | Content Type | Specified | Found | Gap | Status |
|--------|-------------|-----------|-------|-----|--------|
```
**Status categories:**
- `COMPLETE` — Found ≥ Specified (100%+)
- `IN PROGRESS` — Found is 5099% of Specified
- `EARLY` — Found is 149% of Specified
- `NOT STARTED` — Found is 0
**Priority flags:**
Flag a system as `HIGH PRIORITY` in the report if:
- Status is `NOT STARTED` or `EARLY`, AND
- The system is tagged MVP or Vertical Slice in the systems index, OR
- The systems index shows the system is blocking downstream systems
**Summary line:**
- Total content items specified (sum of all Specified column values)
- Total content items found (sum of all Found column values)
- Overall gap percentage: `(Specified - Found) / Specified * 100`
---
## Phase 4 — Output
### Full audit and single-system modes
Write the report to `docs/content-audit-[YYYY-MM-DD].md`:
```markdown
# Content Audit — [Date]
## Summary
- **Total specified**: [N] content items across [M] systems
- **Total found**: [N]
- **Gap**: [N] items ([X%] unimplemented)
- **Scope**: [Full audit | System: name]
> Note: Counts are approximations based on file scanning.
> The audit cannot distinguish shipped content from editor/test assets.
> Manual verification is recommended for any HIGH PRIORITY gaps.
## Gap Table
| System | Content Type | Specified | Found | Gap | Status |
|--------|-------------|-----------|-------|-----|--------|
## HIGH PRIORITY Gaps
[List systems flagged HIGH PRIORITY with rationale]
## Per-System Breakdown
### [System Name]
- **GDD**: `design/gdd/[file].md`
- **Content types audited**: [list]
- **Notes**: [any caveats about scan accuracy for this system]
## Recommendation
Focus implementation effort on:
1. [Highest-gap HIGH PRIORITY system]
2. [Second system]
3. [Third system]
## Unspecified Content Counts
The following GDDs describe content without giving explicit counts.
Consider adding counts to improve auditability:
[List of GDDs and content types with "Unspecified"]
```
After writing the report, ask:
> "Would you like to create backlog stories for any of the content gaps?"
If yes: for each system the user selects, suggest a story title and point them
to `/create-epics-stories` or `/quick-design` depending on the size of the gap.
### --summary mode
Print the Gap Table and Summary directly to conversation. Do not write a file.
End with: "Run `/content-audit` without `--summary` to write the full report."