mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
Add notification hook, directory CLAUDE.md scaffolding
- Wire Notification event in settings.json to new notify.sh hook - notify.sh: Windows toast notifications via PowerShell balloon tip - docs/CLAUDE.md: authoring standards for ADRs, TR registry, control manifest, engine reference - design/CLAUDE.md: GDD directory guidance placeholder - src/: scaffold with .gitkeep and CLAUDE.md authoring guide Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
33
docs/CLAUDE.md
Normal file
33
docs/CLAUDE.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# Docs Directory
|
||||
|
||||
When authoring or editing files in this directory, follow these standards.
|
||||
|
||||
## Architecture Decision Records (`docs/architecture/`)
|
||||
|
||||
Use the ADR template: `.claude/docs/templates/adr.md`
|
||||
|
||||
**Required sections:** Title, Status, Context, Decision, Consequences,
|
||||
ADR Dependencies, Engine Compatibility, GDD Requirements Addressed
|
||||
|
||||
**Status lifecycle:** `Proposed` → `Accepted` → `Superseded`
|
||||
- Never skip `Accepted` — stories referencing a `Proposed` ADR are auto-blocked
|
||||
- Use `/architecture-decision` to create ADRs through the guided flow
|
||||
|
||||
**TR Registry:** `docs/architecture/tr-registry.yaml`
|
||||
- Stable requirement IDs (e.g. `TR-MOV-001`) that link GDD requirements to stories
|
||||
- Never renumber existing IDs — only append new ones
|
||||
- Updated by `/architecture-review` Phase 8
|
||||
|
||||
**Control Manifest:** `docs/architecture/control-manifest.md`
|
||||
- Flat programmer rules sheet: Required / Forbidden / Guardrails per layer
|
||||
- Date-stamped `Manifest Version:` in header
|
||||
- Stories embed this version; `/story-done` checks for staleness
|
||||
|
||||
**Validation:** Run `/architecture-review` after completing a set of ADRs.
|
||||
|
||||
## Engine Reference (`docs/engine-reference/`)
|
||||
|
||||
Version-pinned engine API snapshots. **Always check here before using any
|
||||
engine API** — the LLM's training data predates the pinned engine version.
|
||||
|
||||
Current engine: see `docs/engine-reference/godot/VERSION.md`
|
||||
Reference in New Issue
Block a user