mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 13:01:50 +00:00
Release v0.3.0: /design-system, /map-systems, status line, UPGRADING guide (#2)
* Add UPGRADING.md migration guide and link from README Covers v0.1→v0.2 upgrade with three strategies (git merge, cherry-pick, manual copy), file safety categories, and post-upgrade verification steps. Structured to support future version sections. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Rename /design-systems to /map-systems + /design-system and fix all references Split the monolithic /design-systems skill into two focused skills: - /map-systems: systems decomposition and index creation - /design-system: guided section-by-section GDD authoring Updated all cross-references across 14 files: README, UPGRADING, WORKFLOW-GUIDE, quick-start, skills-reference, game-concept template, systems-index template, brainstorm, design-review, gate-check, project-stage-detect, setup-engine, and start skills. Fixed skill counts from 36 to 37 everywhere. Added /map-systems and /design-system to quick-start Paths A and B workflows. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-reference gaps, broken hooks, and stale workflow chains - Fix log-agent.sh parsing agent_type instead of agent_name (always logged "unknown") - Fix GDD status lifecycle: design-system now writes Approved/Designed/In Review - Clean up settings.local.json vestigial Bash grants from development - Delete orphaned docs marked for removal in UPGRADING.md - Add /design-system to next-steps in /start, /brainstorm, /setup-engine - Fix WORKFLOW-GUIDE: add /map-systems + /design-system to Appendix C Workflow 1 - Fix invalid /map-systems map argument in WORKFLOW-GUIDE Step 2.1 - Update map-systems frontmatter to document [system-name] argument - Update commit hook to validate all 8 required GDD sections (was 5) - Update README template count 28 → 29, add 5 missing templates to quick-start Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add custom status line with 7-stage production pipeline Introduces a status line showing context %, model name, and production stage at a glance. Aligns gate-check and project-stage-detect to a unified 7-stage model (Concept → Systems Design → Technical Setup → Pre-Production → Production → Polish → Release). Stage is determined by explicit override (production/stage.txt) or auto-detected from project artifacts. Epic/Feature/Task breadcrumb appears conditionally in Production+ stages via a structured STATUS block in active.md. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add v0.2→v0.3 upgrade guide and PR validation test suite - UPGRADING.md: add v0.2.0→v0.3.0 section documenting breaking rename of /design-systems→/map-systems, new /design-system skill, statusline.sh, gate-check stage advancement, and safe-to-overwrite file list Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -99,7 +99,8 @@ Ask yourself: "What department would handle this in a real studio?"
|
||||
| `/project-stage-detect` | Analyze project state, detect stage, identify gaps |
|
||||
| `/reverse-document` | Generate design/architecture docs from existing code |
|
||||
| `/setup-engine` | Configure engine + version, populate reference docs |
|
||||
| `/design-systems` | Decompose concept into systems, map dependencies, guide per-system GDDs |
|
||||
| `/map-systems` | Decompose concept into systems, map dependencies, guide per-system GDDs |
|
||||
| `/design-system` | Guided, section-by-section GDD authoring for a single game system |
|
||||
| `/team-combat` | Orchestrate full combat team pipeline |
|
||||
| `/team-narrative` | Orchestrate full narrative team pipeline |
|
||||
| `/team-ui` | Orchestrate full UI team pipeline |
|
||||
@@ -136,6 +137,11 @@ Templates are in `.claude/docs/templates/`:
|
||||
- `pitch-document.md` -- for pitching the game to stakeholders
|
||||
- `economy-model.md` -- for virtual economy design (sink/faucet model)
|
||||
- `faction-design.md` -- for faction identity, lore, and gameplay role
|
||||
- `systems-index.md` -- for systems decomposition and dependency mapping
|
||||
- `project-stage-report.md` -- for project stage detection output
|
||||
- `design-doc-from-implementation.md` -- for reverse-documenting existing code into GDDs
|
||||
- `architecture-doc-from-code.md` -- for reverse-documenting code into architecture docs
|
||||
- `concept-doc-from-prototype.md` -- for reverse-documenting prototypes into concept docs
|
||||
|
||||
### 5. Follow the Coordination Rules
|
||||
|
||||
@@ -165,10 +171,13 @@ If you already know what you need, jump directly to the relevant path:
|
||||
- If the engine version is newer than the LLM's training data, it fetches
|
||||
current docs from the web so agents suggest correct APIs
|
||||
3. **Validate the concept** — Run `/design-review design/gdd/game-concept.md`
|
||||
4. **Test the core loop** — Run `/prototype [core-mechanic]`
|
||||
5. **Playtest it** — Run `/playtest-report` to validate the hypothesis
|
||||
6. **Plan the first sprint** — Run `/sprint-plan new`
|
||||
7. Start building
|
||||
4. **Decompose into systems** — Run `/map-systems` to map all systems and dependencies
|
||||
5. **Design each system** — Run `/design-system [system-name]` (or `/map-systems next`)
|
||||
to write GDDs in dependency order
|
||||
6. **Test the core loop** — Run `/prototype [core-mechanic]`
|
||||
7. **Playtest it** — Run `/playtest-report` to validate the hypothesis
|
||||
8. **Plan the first sprint** — Run `/sprint-plan new`
|
||||
9. Start building
|
||||
|
||||
### Path B: "I know what I want to build"
|
||||
|
||||
@@ -177,10 +186,12 @@ If you already have a game concept and engine choice:
|
||||
1. **Set up the engine** — Run `/setup-engine [engine] [version]`
|
||||
(e.g., `/setup-engine godot 4.6`) — also creates technical preferences
|
||||
2. **Write the Game Pillars** — delegate to `creative-director`
|
||||
3. **Create the initial ADR** — Run `/architecture-decision`
|
||||
4. **Create the first milestone** in `production/milestones/`
|
||||
5. **Plan the first sprint** — Run `/sprint-plan new`
|
||||
6. Start building
|
||||
3. **Decompose into systems** — Run `/map-systems` to enumerate systems and dependencies
|
||||
4. **Design each system** — Run `/design-system [system-name]` for GDDs in dependency order
|
||||
5. **Create the initial ADR** — Run `/architecture-decision`
|
||||
6. **Create the first milestone** in `production/milestones/`
|
||||
7. **Plan the first sprint** — Run `/sprint-plan new`
|
||||
8. Start building
|
||||
|
||||
### Path C: "I know the game but not the engine"
|
||||
|
||||
@@ -208,7 +219,7 @@ CLAUDE.md -- Master config (read this first, ~60 lines)
|
||||
.claude/
|
||||
settings.json -- Claude Code hooks and project settings
|
||||
agents/ -- 48 agent definitions (YAML frontmatter)
|
||||
skills/ -- 36 slash command definitions (YAML frontmatter)
|
||||
skills/ -- 37 slash command definitions (YAML frontmatter)
|
||||
hooks/ -- 8 hook scripts (.sh) wired by settings.json
|
||||
rules/ -- 11 path-specific rule files
|
||||
docs/
|
||||
|
||||
Reference in New Issue
Block a user