Release v0.3.0: /design-system, /map-systems, status line, UPGRADING guide (#2)

* Add UPGRADING.md migration guide and link from README

Covers v0.1→v0.2 upgrade with three strategies (git merge, cherry-pick,
manual copy), file safety categories, and post-upgrade verification steps.
Structured to support future version sections.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Rename /design-systems to /map-systems + /design-system and fix all references

Split the monolithic /design-systems skill into two focused skills:
- /map-systems: systems decomposition and index creation
- /design-system: guided section-by-section GDD authoring

Updated all cross-references across 14 files: README, UPGRADING,
WORKFLOW-GUIDE, quick-start, skills-reference, game-concept template,
systems-index template, brainstorm, design-review, gate-check,
project-stage-detect, setup-engine, and start skills. Fixed skill
counts from 36 to 37 everywhere. Added /map-systems and /design-system
to quick-start Paths A and B workflows.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix cross-reference gaps, broken hooks, and stale workflow chains

- Fix log-agent.sh parsing agent_type instead of agent_name (always logged "unknown")
- Fix GDD status lifecycle: design-system now writes Approved/Designed/In Review
- Clean up settings.local.json vestigial Bash grants from development
- Delete orphaned docs marked for removal in UPGRADING.md
- Add /design-system to next-steps in /start, /brainstorm, /setup-engine
- Fix WORKFLOW-GUIDE: add /map-systems + /design-system to Appendix C Workflow 1
- Fix invalid /map-systems map argument in WORKFLOW-GUIDE Step 2.1
- Update map-systems frontmatter to document [system-name] argument
- Update commit hook to validate all 8 required GDD sections (was 5)
- Update README template count 28 → 29, add 5 missing templates to quick-start

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add custom status line with 7-stage production pipeline

Introduces a status line showing context %, model name, and production
stage at a glance. Aligns gate-check and project-stage-detect to a
unified 7-stage model (Concept → Systems Design → Technical Setup →
Pre-Production → Production → Polish → Release). Stage is determined
by explicit override (production/stage.txt) or auto-detected from
project artifacts. Epic/Feature/Task breadcrumb appears conditionally
in Production+ stages via a structured STATUS block in active.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add v0.2→v0.3 upgrade guide and PR validation test suite

- UPGRADING.md: add v0.2.0→v0.3.0 section documenting breaking rename
  of /design-systems→/map-systems, new /design-system skill, statusline.sh,
  gate-check stage advancement, and safe-to-overwrite file list

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-09 12:51:21 +11:00
committed by GitHub
parent e289ce906f
commit 7d08e396e3
21 changed files with 1207 additions and 163 deletions

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@@ -1,9 +1,9 @@
---
name: gate-check
description: "Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts."
argument-hint: "[target-phase: pre-production | production | alpha | beta | release]"
argument-hint: "[target-phase: systems-design | technical-setup | pre-production | production | polish | release]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Bash
allowed-tools: Read, Glob, Grep, Bash, Write
---
# Phase Gate Validation
@@ -14,6 +14,21 @@ phase. It checks for required artifacts, quality standards, and blockers.
**Distinct from `/project-stage-detect`**: That skill is diagnostic ("where are we?").
This skill is prescriptive ("are we ready to advance?" with a formal verdict).
## Production Stages (7)
The project progresses through these stages:
1. **Concept** — Brainstorming, game concept document
2. **Systems Design** — Mapping systems, writing GDDs
3. **Technical Setup** — Engine config, architecture decisions
4. **Pre-Production** — Prototyping, vertical slice validation
5. **Production** — Feature development (Epic/Feature/Task tracking active)
6. **Polish** — Performance, playtesting, bug fixing
7. **Release** — Launch prep, certification
**When a gate passes**, write the new stage name to `production/stage.txt`
(single line, e.g. `Production`). This updates the status line immediately.
---
## 1. Parse Arguments
@@ -26,13 +41,11 @@ This skill is prescriptive ("are we ready to advance?" with a formal verdict).
## 2. Phase Gate Definitions
### Gate: Concept → Pre-production
### Gate: Concept → Systems Design
**Required Artifacts:**
- [ ] `design/gdd/game-concept.md` exists and has content
- [ ] Game pillars defined (in concept doc or `design/gdd/game-pillars.md`)
- [ ] Engine chosen (CLAUDE.md Technology Stack is not `[CHOOSE]`)
- [ ] Technical preferences configured (`.claude/docs/technical-preferences.md` populated)
**Quality Checks:**
- [ ] Game concept has been reviewed (`/design-review` verdict not MAJOR REVISION NEEDED)
@@ -41,25 +54,48 @@ This skill is prescriptive ("are we ready to advance?" with a formal verdict).
---
### Gate: Pre-production → Production
### Gate: Systems Design → Technical Setup
**Required Artifacts:**
- [ ] Systems index exists at `design/gdd/systems-index.md` with at least MVP systems enumerated
- [ ] At least 1 GDD in `design/gdd/` (beyond game-concept.md and systems-index.md)
- [ ] At least 1 Architecture Decision Record in `docs/architecture/`
- [ ] At least 1 prototype in `prototypes/` with a README
- [ ] Engine reference docs exist in `docs/engine-reference/`
- [ ] First sprint plan exists in `production/sprints/`
**Quality Checks:**
- [ ] GDD(s) pass design review (8 required sections present)
- [ ] Prototype validates the core loop hypothesis
- [ ] System dependencies are mapped in the systems index
- [ ] MVP priority tier is defined
---
### Gate: Technical Setup → Pre-Production
**Required Artifacts:**
- [ ] Engine chosen (CLAUDE.md Technology Stack is not `[CHOOSE]`)
- [ ] Technical preferences configured (`.claude/docs/technical-preferences.md` populated)
- [ ] At least 1 Architecture Decision Record in `docs/architecture/`
- [ ] Engine reference docs exist in `docs/engine-reference/`
**Quality Checks:**
- [ ] Architecture decisions cover core systems (rendering, input, state management)
- [ ] Technical preferences have naming conventions and performance budgets set
---
### Gate: Production → Alpha
### Gate: Pre-Production → Production
**Required Artifacts:**
- [ ] At least 1 prototype in `prototypes/` with a README
- [ ] First sprint plan exists in `production/sprints/`
- [ ] All MVP-tier GDDs from systems index are complete
**Quality Checks:**
- [ ] Prototype validates the core loop hypothesis
- [ ] Sprint plan references real work items from GDDs
- [ ] Vertical slice scope is defined
---
### Gate: Production → Polish
**Required Artifacts:**
- [ ] `src/` has active code organized into subsystems
@@ -76,7 +112,7 @@ This skill is prescriptive ("are we ready to advance?" with a formal verdict).
---
### Gate: Alpha → Beta
### Gate: Polish → Release
**Required Artifacts:**
- [ ] All features from milestone plan are implemented
@@ -84,28 +120,16 @@ This skill is prescriptive ("are we ready to advance?" with a formal verdict).
- [ ] Localization strings are externalized (no hardcoded player-facing text in `src/`)
- [ ] QA test plan exists
- [ ] Balance data has been reviewed (`/balance-check` run)
**Quality Checks:**
- [ ] All tests passing
- [ ] Performance targets met (frame rate, memory, load times)
- [ ] No critical or high-severity bugs
- [ ] Accessibility basics covered (remapping, text scaling if applicable)
- [ ] Save/load system works reliably
---
### Gate: Beta → Release
**Required Artifacts:**
- [ ] Release checklist completed (`/release-checklist` or `/launch-checklist` run)
- [ ] Store metadata prepared (if applicable)
- [ ] Changelog / patch notes drafted
- [ ] Post-launch support plan exists
**Quality Checks:**
- [ ] Full QA pass signed off by `qa-lead`
- [ ] All tests passing
- [ ] Performance targets met across all target platforms
- [ ] No known critical, high, or medium-severity bugs
- [ ] Accessibility basics covered (remapping, text scaling if applicable)
- [ ] Localization verified for all target languages
- [ ] Legal requirements met (EULA, privacy policy, age ratings if applicable)
- [ ] Build compiles and packages cleanly
@@ -182,11 +206,28 @@ For items that can't be automatically verified, **ask the user**:
---
## 6. Follow-Up Actions
## 6. Update Stage on PASS
When the verdict is **PASS** and the user confirms they want to advance:
1. Write the new stage name to `production/stage.txt` (single line, no trailing newline)
2. This immediately updates the status line for all future sessions
Example: if passing the "Pre-Production → Production" gate:
```bash
echo -n "Production" > production/stage.txt
```
**Always ask before writing**: "Gate passed. May I update `production/stage.txt` to 'Production'?"
---
## 7. Follow-Up Actions
Based on the verdict, suggest specific next steps:
- **No systems index?** → `/design-systems` to decompose the concept into systems
- **No game concept?** → `/brainstorm` to create one
- **No systems index?** → `/map-systems` to decompose the concept into systems
- **Missing design docs?** → `/reverse-document` or delegate to `game-designer`
- **Missing ADRs?** → `/architecture-decision`
- **Tests failing?** → delegate to `lead-programmer` or `qa-tester`