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Release v0.3.0: /design-system, /map-systems, status line, UPGRADING guide (#2)
* Add UPGRADING.md migration guide and link from README Covers v0.1→v0.2 upgrade with three strategies (git merge, cherry-pick, manual copy), file safety categories, and post-upgrade verification steps. Structured to support future version sections. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Rename /design-systems to /map-systems + /design-system and fix all references Split the monolithic /design-systems skill into two focused skills: - /map-systems: systems decomposition and index creation - /design-system: guided section-by-section GDD authoring Updated all cross-references across 14 files: README, UPGRADING, WORKFLOW-GUIDE, quick-start, skills-reference, game-concept template, systems-index template, brainstorm, design-review, gate-check, project-stage-detect, setup-engine, and start skills. Fixed skill counts from 36 to 37 everywhere. Added /map-systems and /design-system to quick-start Paths A and B workflows. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-reference gaps, broken hooks, and stale workflow chains - Fix log-agent.sh parsing agent_type instead of agent_name (always logged "unknown") - Fix GDD status lifecycle: design-system now writes Approved/Designed/In Review - Clean up settings.local.json vestigial Bash grants from development - Delete orphaned docs marked for removal in UPGRADING.md - Add /design-system to next-steps in /start, /brainstorm, /setup-engine - Fix WORKFLOW-GUIDE: add /map-systems + /design-system to Appendix C Workflow 1 - Fix invalid /map-systems map argument in WORKFLOW-GUIDE Step 2.1 - Update map-systems frontmatter to document [system-name] argument - Update commit hook to validate all 8 required GDD sections (was 5) - Update README template count 28 → 29, add 5 missing templates to quick-start Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add custom status line with 7-stage production pipeline Introduces a status line showing context %, model name, and production stage at a glance. Aligns gate-check and project-stage-detect to a unified 7-stage model (Concept → Systems Design → Technical Setup → Pre-Production → Production → Polish → Release). Stage is determined by explicit override (production/stage.txt) or auto-detected from project artifacts. Epic/Feature/Task breadcrumb appears conditionally in Production+ stages via a structured STATUS block in active.md. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add v0.2→v0.3 upgrade guide and PR validation test suite - UPGRADING.md: add v0.2.0→v0.3.0 section documenting breaking rename of /design-systems→/map-systems, new /design-system skill, statusline.sh, gate-check stage advancement, and safe-to-overwrite file list Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -57,14 +57,19 @@ Analyze project structure and content:
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### 2. Classify Project Stage
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Based on scanned artifacts, determine stage:
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Based on scanned artifacts, determine stage. Check `production/stage.txt` first —
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if it exists, use its value (explicit override from `/gate-check`). Otherwise,
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auto-detect using these heuristics (check from most-advanced backward):
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| Stage | Indicators |
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|-------|-----------|
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| **Concept** | No code or minimal prototype, maybe idea docs |
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| **Pre-production** | Design docs started, prototypes, no main src/ |
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| **Production** | Active src/, sprint plans, growing systems |
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| **Post-Launch** | Released, production/ has release history, maintenance focus |
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| **Concept** | No game concept doc, brainstorming phase |
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| **Systems Design** | Game concept exists, systems index missing or incomplete |
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| **Technical Setup** | Systems index exists, engine not configured |
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| **Pre-Production** | Engine configured, `src/` has <10 source files |
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| **Production** | `src/` has 10+ source files, active development |
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| **Polish** | Explicit only (set by `/gate-check` Production → Polish gate) |
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| **Release** | Explicit only (set by `/gate-check` Polish → Release gate) |
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### 3. Collaborative Gap Identification
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@@ -73,7 +78,7 @@ Based on scanned artifacts, determine stage:
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- "I see combat code (`src/gameplay/combat/`) but no `design/gdd/combat-system.md`. Was this prototyped first, or should we reverse-document?"
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- "You have 15 ADRs but no architecture overview. Should I create one to help new contributors?"
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- "No sprint plans in `production/`. Are you tracking work elsewhere (Jira, Trello, etc.)?"
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- "I found a game concept but no systems index. Have you decomposed the concept into individual systems yet, or should we run `/design-systems`?"
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- "I found a game concept but no systems index. Have you decomposed the concept into individual systems yet, or should we run `/map-systems`?"
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- "Prototypes directory has 3 projects with no READMEs. Were these experiments, or do they need documentation?"
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### 4. Generate Stage Report
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@@ -85,7 +90,7 @@ Use template: `.claude/docs/templates/project-stage-report.md`
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# Project Stage Analysis
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**Date**: [date]
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**Stage**: [Concept/Pre-production/Production/Post-Launch]
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**Stage**: [Concept/Systems Design/Technical Setup/Pre-Production/Production/Polish/Release]
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## Completeness Overview
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- Design: [X%] ([N] docs, [gaps])
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@@ -165,7 +170,7 @@ Wait for user approval before creating the file.
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After generating the report, suggest relevant next steps:
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- **Concept exists but no systems index?** → `/design-systems` to decompose into systems
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- **Concept exists but no systems index?** → `/map-systems` to decompose into systems
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- **Missing design docs?** → `/reverse-document design src/[system]`
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- **Missing architecture docs?** → `/architecture-decision` or `/reverse-document architecture`
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- **Prototypes need documentation?** → `/reverse-document concept prototypes/[name]`
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