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Release v0.3.0: /design-system, /map-systems, status line, UPGRADING guide (#2)
* Add UPGRADING.md migration guide and link from README Covers v0.1→v0.2 upgrade with three strategies (git merge, cherry-pick, manual copy), file safety categories, and post-upgrade verification steps. Structured to support future version sections. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Rename /design-systems to /map-systems + /design-system and fix all references Split the monolithic /design-systems skill into two focused skills: - /map-systems: systems decomposition and index creation - /design-system: guided section-by-section GDD authoring Updated all cross-references across 14 files: README, UPGRADING, WORKFLOW-GUIDE, quick-start, skills-reference, game-concept template, systems-index template, brainstorm, design-review, gate-check, project-stage-detect, setup-engine, and start skills. Fixed skill counts from 36 to 37 everywhere. Added /map-systems and /design-system to quick-start Paths A and B workflows. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-reference gaps, broken hooks, and stale workflow chains - Fix log-agent.sh parsing agent_type instead of agent_name (always logged "unknown") - Fix GDD status lifecycle: design-system now writes Approved/Designed/In Review - Clean up settings.local.json vestigial Bash grants from development - Delete orphaned docs marked for removal in UPGRADING.md - Add /design-system to next-steps in /start, /brainstorm, /setup-engine - Fix WORKFLOW-GUIDE: add /map-systems + /design-system to Appendix C Workflow 1 - Fix invalid /map-systems map argument in WORKFLOW-GUIDE Step 2.1 - Update map-systems frontmatter to document [system-name] argument - Update commit hook to validate all 8 required GDD sections (was 5) - Update README template count 28 → 29, add 5 missing templates to quick-start Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add custom status line with 7-stage production pipeline Introduces a status line showing context %, model name, and production stage at a glance. Aligns gate-check and project-stage-detect to a unified 7-stage model (Concept → Systems Design → Technical Setup → Pre-Production → Production → Polish → Release). Stage is determined by explicit override (production/stage.txt) or auto-detected from project artifacts. Epic/Feature/Task breadcrumb appears conditionally in Production+ stages via a structured STATUS block in active.md. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add v0.2→v0.3 upgrade guide and PR validation test suite - UPGRADING.md: add v0.2.0→v0.3.0 section documenting breaking rename of /design-systems→/map-systems, new /design-system skill, statusline.sh, gate-check stage advancement, and safe-to-overwrite file list Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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README.md
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README.md
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<p align="center">
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Turn a single Claude Code session into a full game development studio.
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<br />
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48 agents. 36 workflows. One coordinated AI team.
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48 agents. 37 workflows. One coordinated AI team.
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</p>
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</p>
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<p align="center">
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<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="MIT License"></a>
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<a href=".claude/agents"><img src="https://img.shields.io/badge/agents-48-blueviolet" alt="48 Agents"></a>
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<a href=".claude/skills"><img src="https://img.shields.io/badge/skills-36-green" alt="36 Skills"></a>
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<a href=".claude/skills"><img src="https://img.shields.io/badge/skills-37-green" alt="37 Skills"></a>
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<a href=".claude/hooks"><img src="https://img.shields.io/badge/hooks-8-orange" alt="8 Hooks"></a>
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<a href=".claude/rules"><img src="https://img.shields.io/badge/rules-11-red" alt="11 Rules"></a>
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<a href="https://docs.anthropic.com/en/docs/claude-code"><img src="https://img.shields.io/badge/built%20for-Claude%20Code-f5f5f5?logo=anthropic" alt="Built for Claude Code"></a>
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@@ -35,6 +35,7 @@ The result: you still make every decision, but now you have a team that asks the
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- [Studio Hierarchy](#studio-hierarchy)
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- [Slash Commands](#slash-commands)
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- [Getting Started](#getting-started)
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- [Upgrading](#upgrading)
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- [Project Structure](#project-structure)
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- [How It Works](#how-it-works)
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- [Design Philosophy](#design-philosophy)
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| Category | Count | Description |
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|----------|-------|-------------|
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| **Agents** | 48 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
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| **Skills** | 36 | Slash commands for common workflows (`/start`, `/sprint-plan`, `/code-review`, `/brainstorm`, etc.) |
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| **Skills** | 37 | Slash commands for common workflows (`/start`, `/sprint-plan`, `/code-review`, `/brainstorm`, etc.) |
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| **Hooks** | 8 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit, and gap detection |
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| **Rules** | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
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| **Templates** | 28 | Document templates for GDDs, ADRs, sprint plans, economy models, faction design, and more |
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| **Templates** | 29 | Document templates for GDDs, ADRs, sprint plans, economy models, faction design, and more |
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## Studio Hierarchy
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## Slash Commands
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Type `/` in Claude Code to access all 36 skills:
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Type `/` in Claude Code to access all 37 skills:
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**Reviews & Analysis**
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`/design-review` `/code-review` `/balance-check` `/asset-audit` `/scope-check` `/perf-profile` `/tech-debt`
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`/sprint-plan` `/milestone-review` `/estimate` `/retrospective` `/bug-report`
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**Project Management**
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`/start` `/project-stage-detect` `/reverse-document` `/gate-check` `/design-systems`
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`/start` `/project-stage-detect` `/reverse-document` `/gate-check` `/map-systems` `/design-system`
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**Release**
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`/release-checklist` `/launch-checklist` `/changelog` `/patch-notes` `/hotfix`
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- `/setup-engine godot 4.6` — configure your engine if you already know
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- `/project-stage-detect` — analyze an existing project
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## Upgrading
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Already using an older version of this template? See [UPGRADING.md](UPGRADING.md)
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for step-by-step migration instructions, a breakdown of what changed between
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versions, and which files are safe to overwrite vs. which need a manual merge.
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## Project Structure
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```
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@@ -149,7 +156,7 @@ CLAUDE.md # Master configuration
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.claude/
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settings.json # Hooks, permissions, safety rules
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agents/ # 48 agent definitions (markdown + YAML frontmatter)
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skills/ # 36 slash commands (subdirectory per skill)
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skills/ # 37 slash commands (subdirectory per skill)
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hooks/ # 8 hook scripts (bash, cross-platform)
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rules/ # 11 path-scoped coding standards
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docs/
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