Release 1.1.1 — skills and agents work again outside auto mode (#129)

The skill config line is now one plain command, pre-approved in each
skill's own allowed-tools. The 1.1.0 line failed Claude Code's injected-command
permission check as "Contains expansion", so outside auto mode 66 skills
aborted and game-designer / creative-director could not launch.

Fixes #128

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-09-24 12:40:13 +10:00
committed by GitHub
co-authored by Claude Opus 5.5
parent d05699707f
commit 7ed2c3e9c4
75 changed files with 316 additions and 149 deletions
+2 -1
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@@ -82,7 +82,8 @@ overriding the global config for that run only.
**MANDATORY: apply the review mode before every gate spawn.**
The value is already resolved — skills call
`` !`source .claude/hooks/yaml-helper.sh && resolve_config --keys review_mode` ``
`` !`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode` ``
(with the matching `allowed-tools` grant — see `config-resolution.md`)
and read `review_mode` from the emitted block. Do **not** re-derive it here. The
full chain (`project.local.yaml` → `project.yaml` → `production/review-mode.txt`
→ `modes.rigor` expansion, `standard`→`lean`), its defaults and its failure modes are specified in