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Release 1.1.1 — skills and agents work again outside auto mode (#129)
The skill config line is now one plain command, pre-approved in each skill's own allowed-tools. The 1.1.0 line failed Claude Code's injected-command permission check as "Contains expansion", so outside auto mode 66 skills aborted and game-designer / creative-director could not launch. Fixes #128 Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -3,11 +3,11 @@ name: changelog
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description: "Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions."
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argument-hint: "[version|sprint-number]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Bash, Write
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allowed-tools: Read, Glob, Grep, Bash, Write, Bash(bash "*/.claude/skills/changelog/../../hooks/yaml-helper.sh" resolve_config *)
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model: sonnet
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---
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!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys automation`
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!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation`
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**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
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`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
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@@ -19,7 +19,7 @@ every file write follows `.claude/docs/automation-modes.md`
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Recent commits:
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!`git log --oneline -30 2>/dev/null`
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!`git log --oneline -30 2>/dev/null || true`
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Recent tags (newest first):
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