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Add gate intensity modes: full, lean, and solo review control
Adds a --review flag to all 13 gate-using skills and a global production/review-mode.txt config (set during /start). Full runs all director gates, lean skips per-skill gates but keeps phase gates, solo skips all directors. Documents modes in director-gates.md, WORKFLOW-GUIDE.md, and README.md. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -23,6 +23,47 @@ the verdict using the **Verdict handling** rules below.
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---
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## Review Modes
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Review intensity controls whether director gates run. It can be set globally
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(persists across sessions) or overridden per skill run.
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**Global config**: `production/review-mode.txt` — one word: `full`, `lean`, or `solo`.
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Set once during `/start`. Edit the file directly to change it at any time.
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**Per-run override**: any gate-using skill accepts `--review [full|lean|solo]` as an
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argument. This overrides the global config for that run only.
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Examples:
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```
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/brainstorm space horror → uses global mode
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/brainstorm space horror --review full → forces full mode this run
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/architecture-decision --review solo → skips all gates this run
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```
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| Mode | What runs | Best for |
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|------|-----------|----------|
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| `full` | All gates active — current behaviour | New projects, teams, learning the workflow |
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| `lean` | PHASE-GATEs only (`/gate-check`) — all per-skill gates skipped | Experienced devs who trust their own design work |
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| `solo` | No director gates anywhere | Game jams, prototypes, seasoned solo devs at speed |
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**Check pattern — apply before every gate spawn:**
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```
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Before spawning gate [GATE-ID]:
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1. If skill was called with --review [mode], use that
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2. Else read production/review-mode.txt
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3. Else default to full
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Apply the resolved mode:
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- solo → skip all gates. Note: "[GATE-ID] skipped — Solo mode"
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- lean → skip unless this is a PHASE-GATE (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE)
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Note: "[GATE-ID] skipped — Lean mode"
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- full → spawn as normal
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```
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---
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## Invocation Pattern (copy into any skill)
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```
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