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Add gate intensity modes: full, lean, and solo review control
Adds a --review flag to all 13 gate-using skills and a global production/review-mode.txt config (set during /start). Full runs all director gates, lean skips per-skill gates but keeps phase gates, solo skips all directors. Documents modes in director-gates.md, WORKFLOW-GUIDE.md, and README.md. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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---
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name: brainstorm
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description: "Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration."
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argument-hint: "[genre or theme hint, or 'open' for fully open brainstorm]"
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argument-hint: "[genre or theme hint, or 'open'] [--review full|lean|solo]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, WebSearch, AskUserQuestion
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---
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@@ -10,7 +10,8 @@ When this skill is invoked:
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1. **Parse the argument** for an optional genre/theme hint (e.g., `roguelike`,
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`space survival`, `cozy farming`). If `open` or no argument, start from
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scratch.
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scratch. Also extract `--review [full|lean|solo]` if present and store as
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the review mode override for this run (see `.claude/docs/director-gates.md`).
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2. **Check for existing concept work**:
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- Read `design/gdd/game-concept.md` if it exists (resume, don't restart)
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