Add gate intensity modes: full, lean, and solo review control

Adds a --review flag to all 13 gate-using skills and a global
production/review-mode.txt config (set during /start). Full runs all
director gates, lean skips per-skill gates but keeps phase gates, solo
skips all directors. Documents modes in director-gates.md, WORKFLOW-GUIDE.md,
and README.md.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-29 19:38:20 +11:00
parent b139bcf087
commit 8ba9e736a5
18 changed files with 160 additions and 17 deletions

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@@ -23,6 +23,47 @@ the verdict using the **Verdict handling** rules below.
--- ---
## Review Modes
Review intensity controls whether director gates run. It can be set globally
(persists across sessions) or overridden per skill run.
**Global config**: `production/review-mode.txt` — one word: `full`, `lean`, or `solo`.
Set once during `/start`. Edit the file directly to change it at any time.
**Per-run override**: any gate-using skill accepts `--review [full|lean|solo]` as an
argument. This overrides the global config for that run only.
Examples:
```
/brainstorm space horror → uses global mode
/brainstorm space horror --review full → forces full mode this run
/architecture-decision --review solo → skips all gates this run
```
| Mode | What runs | Best for |
|------|-----------|----------|
| `full` | All gates active — current behaviour | New projects, teams, learning the workflow |
| `lean` | PHASE-GATEs only (`/gate-check`) — all per-skill gates skipped | Experienced devs who trust their own design work |
| `solo` | No director gates anywhere | Game jams, prototypes, seasoned solo devs at speed |
**Check pattern — apply before every gate spawn:**
```
Before spawning gate [GATE-ID]:
1. If skill was called with --review [mode], use that
2. Else read production/review-mode.txt
3. Else default to full
Apply the resolved mode:
- solo → skip all gates. Note: "[GATE-ID] skipped — Solo mode"
- lean → skip unless this is a PHASE-GATE (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE)
Note: "[GATE-ID] skipped — Lean mode"
- full → spawn as normal
```
---
## Invocation Pattern (copy into any skill) ## Invocation Pattern (copy into any skill)
``` ```

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@@ -1,7 +1,7 @@
--- ---
name: architecture-decision name: architecture-decision
description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR." description: "Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR."
argument-hint: "[title]" argument-hint: "[title] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Task allowed-tools: Read, Glob, Grep, Write, Task
--- ---
@@ -10,6 +10,9 @@ When this skill is invoked:
## 0. Parse Arguments — Detect Retrofit Mode ## 0. Parse Arguments — Detect Retrofit Mode
Extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
**If the argument starts with `retrofit` followed by a file path** **If the argument starts with `retrofit` followed by a file path**
(e.g., `/architecture-decision retrofit docs/architecture/adr-0001-event-system.md`): (e.g., `/architecture-decision retrofit docs/architecture/adr-0001-event-system.md`):

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@@ -1,7 +1,7 @@
--- ---
name: brainstorm name: brainstorm
description: "Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration." description: "Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration."
argument-hint: "[genre or theme hint, or 'open' for fully open brainstorm]" argument-hint: "[genre or theme hint, or 'open'] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write, WebSearch, AskUserQuestion allowed-tools: Read, Glob, Grep, Write, WebSearch, AskUserQuestion
--- ---
@@ -10,7 +10,8 @@ When this skill is invoked:
1. **Parse the argument** for an optional genre/theme hint (e.g., `roguelike`, 1. **Parse the argument** for an optional genre/theme hint (e.g., `roguelike`,
`space survival`, `cozy farming`). If `open` or no argument, start from `space survival`, `cozy farming`). If `open` or no argument, start from
scratch. scratch. Also extract `--review [full|lean|solo]` if present and store as
the review mode override for this run (see `.claude/docs/director-gates.md`).
2. **Check for existing concept work**: 2. **Check for existing concept work**:
- Read `design/gdd/game-concept.md` if it exists (resume, don't restart) - Read `design/gdd/game-concept.md` if it exists (resume, don't restart)

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@@ -1,7 +1,7 @@
--- ---
name: create-architecture name: create-architecture
description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version." description: "Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version."
argument-hint: "[focus-area: full | layers | data-flow | api-boundaries | adr-audit]" argument-hint: "[focus-area: full | layers | data-flow | api-boundaries | adr-audit] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Bash allowed-tools: Read, Glob, Grep, Write, Bash
context: fork context: fork
@@ -17,6 +17,9 @@ It sits between design and implementation, and must exist before sprint planning
**Distinct from `/architecture-decision`**: ADRs record individual point decisions. **Distinct from `/architecture-decision`**: ADRs record individual point decisions.
This skill creates the whole-system blueprint that gives ADRs their context. This skill creates the whole-system blueprint that gives ADRs their context.
Extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
**Argument modes:** **Argument modes:**
- **No argument / `full`**: Full guided walkthrough — all sections, start to finish - **No argument / `full`**: Full guided walkthrough — all sections, start to finish
- **`layers`**: Focus on the system layer diagram only - **`layers`**: Focus on the system layer diagram only

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@@ -1,7 +1,7 @@
--- ---
name: create-epics name: create-epics
description: "Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created." description: "Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created."
argument-hint: "[system-name | layer: foundation|core|feature|presentation | all]" argument-hint: "[system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write allowed-tools: Read, Glob, Grep, Write
context: fork context: fork
@@ -28,6 +28,9 @@ will have changed.
## 1. Parse Arguments ## 1. Parse Arguments
Extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
**Modes:** **Modes:**
- `/create-epics all` — process all systems in layer order - `/create-epics all` — process all systems in layer order
- `/create-epics layer: foundation` — Foundation layer only - `/create-epics layer: foundation` — Foundation layer only

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@@ -1,7 +1,7 @@
--- ---
name: create-stories name: create-stories
description: "Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic." description: "Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic."
argument-hint: "[epic-slug | epic-path]" argument-hint: "[epic-slug | epic-path] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write allowed-tools: Read, Glob, Grep, Write
context: fork context: fork
@@ -27,6 +27,9 @@ then Core, and so on — matching the dependency order.
## 1. Parse Argument ## 1. Parse Argument
Extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
- `/create-stories [epic-slug]` — e.g. `/create-stories combat` - `/create-stories [epic-slug]` — e.g. `/create-stories combat`
- `/create-stories production/epics/combat/EPIC.md` — full path also accepted - `/create-stories production/epics/combat/EPIC.md` — full path also accepted
- No argument — ask: "Which epic would you like to break into stories?" - No argument — ask: "Which epic would you like to break into stories?"

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@@ -1,7 +1,7 @@
--- ---
name: design-system name: design-system
description: "Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file." description: "Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file."
argument-hint: "<system-name> (e.g., 'movement', 'progression', 'dialogue')" argument-hint: "<system-name> [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion, TodoWrite
--- ---
@@ -10,6 +10,9 @@ When this skill is invoked:
## 1. Parse Arguments & Validate ## 1. Parse Arguments & Validate
Extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
A system name or retrofit path is **required**. If missing, fail with: A system name or retrofit path is **required**. If missing, fail with:
> "Usage: `/design-system <system-name>` — e.g., `/design-system movement` > "Usage: `/design-system <system-name>` — e.g., `/design-system movement`
> Or to fill gaps in an existing GDD: `/design-system retrofit design/gdd/[system-name].md` > Or to fill gaps in an existing GDD: `/design-system retrofit design/gdd/[system-name].md`

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@@ -1,7 +1,7 @@
--- ---
name: gate-check name: gate-check
description: "Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'." description: "Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'."
argument-hint: "[target-phase: systems-design | technical-setup | pre-production | production | polish | release]" argument-hint: "[target-phase: systems-design | technical-setup | pre-production | production | polish | release] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Bash, Write allowed-tools: Read, Glob, Grep, Bash, Write
context: fork context: fork
@@ -37,6 +37,11 @@ The project progresses through these stages:
**Target phase:** `$ARGUMENTS[0]` (blank = auto-detect current stage, then validate next transition) **Target phase:** `$ARGUMENTS[0]` (blank = auto-detect current stage, then validate next transition)
Also extract `--review [full|lean|solo]` if present. Note: in `solo` mode,
director spawns (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE) are skipped —
gate-check becomes artifact-existence checks only. In `lean` mode, all three
directors still run (phase gates are the purpose of lean mode).
- **With argument**: `/gate-check production` — validate readiness for that specific phase - **With argument**: `/gate-check production` — validate readiness for that specific phase
- **No argument**: Auto-detect current stage using the same heuristics as - **No argument**: Auto-detect current stage using the same heuristics as
`/project-stage-detect`, then validate the NEXT phase transition `/project-stage-detect`, then validate the NEXT phase transition

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@@ -1,7 +1,7 @@
--- ---
name: map-systems name: map-systems
description: "Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index." description: "Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index."
argument-hint: "[optional: 'next' to pick highest-priority undesigned system, or a system name to hand off to /design-system]" argument-hint: "[next | system-name] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, TodoWrite allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, TodoWrite
--- ---
@@ -17,6 +17,9 @@ Two modes:
- **`next`**: `/map-systems next` — Pick the highest-priority undesigned system - **`next`**: `/map-systems next` — Pick the highest-priority undesigned system
from the index and hand off to `/design-system` (Phase 6). from the index and hand off to `/design-system` (Phase 6).
Also extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
--- ---
## 2. Phase 1: Read Concept (Required Context) ## 2. Phase 1: Read Concept (Required Context)

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@@ -1,11 +1,18 @@
--- ---
name: milestone-review name: milestone-review
description: "Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline." description: "Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline."
argument-hint: "[milestone-name|current]" argument-hint: "[milestone-name|current] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write allowed-tools: Read, Glob, Grep, Write
--- ---
## Phase 0: Parse Arguments
Extract the milestone name (`current` or a specific name) and any `--review [full|lean|solo]`
flag. Store the review mode as the override for this run (see `.claude/docs/director-gates.md`).
---
## Phase 1: Load Milestone Data ## Phase 1: Load Milestone Data
Read the milestone definition from `production/milestones/`. If the argument is `current`, use the most recently modified milestone file. Read the milestone definition from `production/milestones/`. If the argument is `current`, use the most recently modified milestone file.

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@@ -1,13 +1,16 @@
--- ---
name: playtest-report name: playtest-report
description: "Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis." description: "Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis."
argument-hint: "[new|analyze path-to-notes]" argument-hint: "[new|analyze path-to-notes] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write allowed-tools: Read, Glob, Grep, Write
--- ---
## Phase 1: Parse Arguments ## Phase 1: Parse Arguments
Extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
Determine the mode: Determine the mode:
- `new` → generate a blank playtest report template - `new` → generate a blank playtest report template

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@@ -1,7 +1,7 @@
--- ---
name: prototype name: prototype
description: "Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report." description: "Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report."
argument-hint: "[concept-description]" argument-hint: "[concept-description] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
context: fork context: fork
@@ -11,6 +11,9 @@ isolation: worktree
## Phase 1: Define the Question ## Phase 1: Define the Question
Extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding — a prototype without a clear question wastes time. Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding — a prototype without a clear question wastes time.
--- ---

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@@ -247,6 +247,8 @@ implementation. Reference this spec in the story's GDD Reference field.
### Pipeline Notes ### Pipeline Notes
Verdict: **COMPLETE** — quick design spec written and ready for implementation.
Quick Design Specs **bypass** `/design-review` and `/review-all-gdds` by Quick Design Specs **bypass** `/design-review` and `/review-all-gdds` by
design. They are for small, low-risk, well-scoped changes where the cost of design. They are for small, low-risk, well-scoped changes where the cost of
the full review pipeline exceeds the risk of the change itself. the full review pipeline exceeds the risk of the change itself.

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@@ -1,13 +1,20 @@
--- ---
name: sprint-plan name: sprint-plan
description: "Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs." description: "Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs."
argument-hint: "[new|update|status]" argument-hint: "[new|update|status] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit allowed-tools: Read, Glob, Grep, Write, Edit
context: | context: |
!ls production/sprints/ 2>/dev/null !ls production/sprints/ 2>/dev/null
--- ---
## Phase 0: Parse Arguments
Extract the mode argument (`new`, `update`, or `status`) and any `--review [full|lean|solo]`
flag. Store the review mode as the override for this run (see `.claude/docs/director-gates.md`).
---
## Phase 1: Gather Context ## Phase 1: Gather Context
1. **Read the current milestone** from `production/milestones/`. 1. **Read the current milestone** from `production/milestones/`.

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@@ -3,12 +3,12 @@ name: start
description: "First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions." description: "First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions."
argument-hint: "[no arguments]" argument-hint: "[no arguments]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, AskUserQuestion allowed-tools: Read, Glob, Grep, Write, AskUserQuestion
--- ---
# Guided Onboarding # Guided Onboarding
This skill is read-only — it reports findings but writes no files. This skill writes one file: `production/review-mode.txt` (review mode config set in Phase 3b).
This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow. This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow.
@@ -145,6 +145,31 @@ The user needs creative exploration before anything else.
--- ---
## Phase 3b: Set Review Mode
Check if `production/review-mode.txt` already exists.
**If it exists**: Read it and show the current mode — "Review mode is set to `[current]`." — then proceed to Phase 4. Do not ask again.
**If it does not exist**: Use `AskUserQuestion`:
- **Prompt**: "One setup choice: how much design review would you want as you work through the workflow?"
- **Options**:
- `Full (recommended)` — Director specialists review at each key workflow step. Best for new projects or when you want structured feedback on your decisions.
- `Lean` — Directors only at phase gate transitions (/gate-check). Skips per-skill reviews. For experienced users who trust their own design work.
- `Solo` — No director reviews at all. Maximum speed. Best for game jams, prototypes, or if the reviews feel like overhead.
Write the choice to `production/review-mode.txt` immediately after the user
selects — no separate "May I write?" needed, as the write is a direct
consequence of the selection:
- `Full (recommended)` → write `full`
- `Lean` → write `lean`
- `Solo` → write `solo`
Create the `production/` directory if it does not exist.
---
## Phase 4: Confirm Before Proceeding ## Phase 4: Confirm Before Proceeding
After presenting the recommended path, use `AskUserQuestion` to ask the user which step they'd like to take first. Never auto-run the next skill. After presenting the recommended path, use `AskUserQuestion` to ask the user which step they'd like to take first. Never auto-run the next skill.
@@ -168,7 +193,7 @@ Verdict: **COMPLETE** — user oriented and handed off to next step.
- **User picks D but project is empty**: Gently redirect — "It looks like the project is a fresh template with no artifacts yet. Would Path A or B be a better fit?" - **User picks D but project is empty**: Gently redirect — "It looks like the project is a fresh template with no artifacts yet. Would Path A or B be a better fit?"
- **User picks A but project has code**: Mention what you found — "I noticed there's already code in `src/`. Did you mean to pick D (existing work)?" - **User picks A but project has code**: Mention what you found — "I noticed there's already code in `src/`. Did you mean to pick D (existing work)?"
- **User is returning (engine configured, concept exists)**: Skip onboarding entirely — "It looks like you're already set up! Your engine is [X] and you have a game concept at `design/gdd/game-concept.md`. Want to pick up where you left off? Try `/sprint-plan` or just tell me what you'd like to work on." - **User is returning (engine configured, concept exists)**: Skip onboarding entirely — "It looks like you're already set up! Your engine is [X] and you have a game concept at `design/gdd/game-concept.md`. Review mode: `[read from production/review-mode.txt, or 'full (default)' if missing]`. Want to pick up where you left off? Try `/sprint-plan` or just tell me what you'd like to work on."
- **User doesn't fit any option**: Let them describe their situation in their own words and adapt. - **User doesn't fit any option**: Let them describe their situation in their own words and adapt.
--- ---

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@@ -1,7 +1,7 @@
--- ---
name: story-done name: story-done
description: "End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint." description: "End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint."
argument-hint: "[story-file-path]" argument-hint: "[story-file-path] [--review full|lean|solo]"
user-invocable: true user-invocable: true
allowed-tools: Read, Glob, Grep, Bash, Edit allowed-tools: Read, Glob, Grep, Bash, Edit
--- ---
@@ -20,6 +20,9 @@ forgotten, and the story file reflects actual completion status.
## Phase 1: Find the Story ## Phase 1: Find the Story
Extract `--review [full|lean|solo]` if present and store as the review mode
override for this run (see `.claude/docs/director-gates.md`).
**If a file path is provided** (e.g., `/story-done production/epics/core/story-damage-calculator.md`): **If a file path is provided** (e.g., `/story-done production/epics/core/story-damage-calculator.md`):
read that file directly. read that file directly.

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@@ -267,6 +267,7 @@ This is a **template**, not a locked framework. Everything is meant to be custom
- **Add rules** — create new path-scoped rules for your project's directory structure - **Add rules** — create new path-scoped rules for your project's directory structure
- **Tune hooks** — adjust validation strictness, add new checks - **Tune hooks** — adjust validation strictness, add new checks
- **Pick your engine** — use the Godot, Unity, or Unreal agent set (or none) - **Pick your engine** — use the Godot, Unity, or Unreal agent set (or none)
- **Set review intensity** — `full` (all director gates), `lean` (phase gates only), or `solo` (none). Set during `/start` or edit `production/review-mode.txt`. Override per-run with `--review solo` on any skill.
## Platform Support ## Platform Support

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@@ -1142,6 +1142,33 @@ Ask Claude to create a post-mortem using the template at
These topics apply across all phases. These topics apply across all phases.
### Director Review Modes
Director gates are specialist agents that review your work at key workflow steps.
By default they run at every checkpoint. You can control how much review you get.
**Set your review intensity once during `/start`.** Saved to `production/review-mode.txt`.
| Mode | What runs | Best for |
|------|-----------|----------|
| `full` | All director gates at every step | New projects, learning the system |
| `lean` | Directors only at phase transitions (`/gate-check`) | Experienced devs |
| `solo` | No director reviews | Game jams, prototypes, maximum speed |
**Override for a single run** without changing your global setting:
```
/brainstorm space horror --review full
/architecture-decision --review solo
```
The `--review` flag works on all gate-using skills. Change the global mode at any
time by editing `production/review-mode.txt` directly or re-running `/start`.
Full gate definitions and check pattern: `.claude/docs/director-gates.md`
---
### The Collaboration Protocol ### The Collaboration Protocol
This system is **user-driven collaborative**, not autonomous. This system is **user-driven collaborative**, not autonomous.