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Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills, director gate path fixes
- Add CCGS Skill Testing Framework: self-contained QA layer with 72 skill specs, 49 agent specs, catalog.yaml, quality-rubric.md, templates, README, CLAUDE.md - Add /skill-improve: test-fix-retest loop covering static + category checks - Add 4 missing skills: /art-bible, /asset-spec, /day-one-patch, /security-audit - Add /skill-test category mode (Phase 2D) with quality rubric evaluation - Extend /skill-test audit to cover agent specs alongside skill specs - Update all skill-test and skill-improve path refs to CCGS Skill Testing Framework/ - Remove stale tests/skills/ directory (superseded by CCGS Skill Testing Framework) - Add director gate intensity modes (full/lean/solo) to gate-check and related skills Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -10,6 +10,9 @@
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# required: true → blocks progression to next phase (shown as REQUIRED)
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# required: false → optional enhancement (shown as OPTIONAL)
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# repeatable: true → runs multiple times (one per system, story, etc.)
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#
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# Phase gates (/gate-check): verdicts are ADVISORY — they guide the decision
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# but never hard-block advancement. The user always decides whether to proceed.
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phases:
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@@ -47,6 +50,14 @@ phases:
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required: false
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description: "Validate the game concept (recommended before proceeding)"
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- id: art-bible
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name: "Art Bible"
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command: /art-bible
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required: true
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artifact:
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glob: "design/art/art-bible.md"
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description: "Author the visual identity specification (9 sections). Uses the Visual Identity Anchor produced by /brainstorm. Run after game concept is formed, before systems design."
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- id: map-systems
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name: "Systems Map"
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command: /map-systems
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@@ -84,9 +95,16 @@ phases:
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glob: "design/gdd/gdd-cross-review-*.md"
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description: "Holistic consistency check + design theory review across all GDDs simultaneously"
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- id: consistency-check
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name: "Consistency Check"
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command: /consistency-check
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required: false
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repeatable: true
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description: "Scan all GDDs for contradictions, undefined references, and mechanic conflicts. Run after /review-all-gdds, and again any time a GDD is added or revised mid-project."
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technical-setup:
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label: "Technical Setup"
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description: "Architecture decisions, accessibility foundations, engine validation"
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description: "Architecture decisions, visual identity specification, accessibility foundations, engine validation"
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next_phase: pre-production
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steps:
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- id: create-architecture
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@@ -132,9 +150,18 @@ phases:
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pre-production:
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label: "Pre-Production"
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description: "UX specs, prototype the core mechanic, define stories, validate fun"
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description: "UX specs, asset specs, prototype the core mechanic, define stories, validate fun"
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next_phase: production
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steps:
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- id: asset-spec
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name: "Asset Specs"
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command: /asset-spec
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required: false
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repeatable: true
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artifact:
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glob: "design/assets/asset-manifest.md"
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description: "Generate per-asset visual specifications and AI generation prompts from approved GDDs and level docs. Run once per system/level/character."
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- id: ux-design
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name: "UX Specs (key screens)"
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command: /ux-design
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@@ -180,6 +207,14 @@ phases:
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min_count: 2
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description: "Break each epic into implementable story files. Run per epic: /create-stories [epic-slug]"
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- id: test-setup
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name: "Test Framework Setup"
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command: /test-setup
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required: false
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artifact:
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note: "Check tests/ directory for engine-specific test framework scaffold"
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description: "Scaffold the test framework and CI pipeline once before the first sprint. Leads to /test-helpers for fixture generation, /qa-plan per epic, and /smoke-check per sprint."
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- id: sprint-plan
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name: "First Sprint Plan"
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command: /sprint-plan
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@@ -191,11 +226,12 @@ phases:
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- id: vertical-slice
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name: "Vertical Slice (playtested)"
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command: /playtest-report
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required: true
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artifact:
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glob: "production/playtests/*.md"
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min_count: 1
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description: "Playable end-to-end core loop, playtested with ≥3 sessions. HARD GATE."
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description: "Document vertical slice playtest sessions using /playtest-report. Run at least once here (≥1 session required before Production; ≥3 required before Polish). Each session should cover one complete run-through of the core loop."
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production:
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label: "Production"
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@@ -224,7 +260,14 @@ phases:
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repeatable: true
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artifact:
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note: "Check src/ for active code and production/epics/**/*.md for In Progress stories"
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description: "Pick the next ready story and implement it with /dev-story [story-path]. Routes to the correct programmer agent. Then run /code-review and /story-done."
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description: "Pick the next ready story and implement it with /dev-story [story-path]. Routes to the correct programmer agent."
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- id: code-review
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name: "Code Review"
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command: /code-review
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required: false
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repeatable: true
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description: "Architectural code review after each story implementation. Run after /dev-story, before /story-done."
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- id: story-done
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name: "Story Done Review"
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@@ -233,6 +276,33 @@ phases:
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repeatable: true
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description: "Verify all acceptance criteria, check GDD/ADR deviations, close the story"
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- id: qa-plan
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name: "QA Plan"
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command: /qa-plan
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required: false
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repeatable: true
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description: "Generate a QA test plan per epic or sprint. Run /qa-plan [epic-slug]. Produces test cases for /smoke-check, /regression-suite, and /test-evidence-review."
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- id: bug-report
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name: "Bug Report / Triage"
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command: /bug-report
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required: false
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repeatable: true
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description: "Log and prioritize bugs found during implementation. /bug-report creates a structured report; /bug-triage prioritizes the open backlog."
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- id: retrospective
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name: "Sprint Retrospective"
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command: /retrospective
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required: false
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repeatable: true
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description: "Post-sprint review to capture what worked and what to change. Run at the end of each sprint, before planning the next."
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- id: team-feature
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name: "Team Orchestration (optional)"
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required: false
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repeatable: true
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description: "Coordinate multiple agents on a complex feature. Use: /team-combat, /team-narrative, /team-ui, /team-audio, /team-level, /team-live-ops, /team-qa. Run when a feature spans multiple agent domains."
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- id: scope-check
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name: "Scope Check"
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command: /scope-check
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