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Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills, director gate path fixes
- Add CCGS Skill Testing Framework: self-contained QA layer with 72 skill specs, 49 agent specs, catalog.yaml, quality-rubric.md, templates, README, CLAUDE.md - Add /skill-improve: test-fix-retest loop covering static + category checks - Add 4 missing skills: /art-bible, /asset-spec, /day-one-patch, /security-audit - Add /skill-test category mode (Phase 2D) with quality rubric evaluation - Extend /skill-test audit to cover agent specs alongside skill specs - Update all skill-test and skill-improve path refs to CCGS Skill Testing Framework/ - Remove stale tests/skills/ directory (superseded by CCGS Skill Testing Framework) - Add director gate intensity modes (full/lean/solo) to gate-check and related skills Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -4,7 +4,6 @@ description: "Lightweight design spec for small changes — tuning adjustments,
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argument-hint: "[brief description of the change]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit
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context: fork
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---
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# Quick Design
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@@ -55,8 +54,10 @@ Before drafting anything, read the relevant context:
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- Search `design/gdd/` for the GDD most relevant to this change. Read the
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sections that this change would affect.
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- Read `design/gdd/systems-index.md` to understand where this system sits in
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the dependency graph and what tier it belongs to.
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- Check whether `design/gdd/systems-index.md` exists. If it does, read it to
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understand where this system sits in the dependency graph and what tier it
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belongs to. If it does not exist, note "No systems index found — skipping
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dependency tier check." and continue.
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- Check `design/quick-specs/` for any prior quick specs that touched this
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system — avoid contradicting them.
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- If this is a Tuning change, also check `assets/data/` for the data file that
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