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Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills, director gate path fixes
- Add CCGS Skill Testing Framework: self-contained QA layer with 72 skill specs, 49 agent specs, catalog.yaml, quality-rubric.md, templates, README, CLAUDE.md - Add /skill-improve: test-fix-retest loop covering static + category checks - Add 4 missing skills: /art-bible, /asset-spec, /day-one-patch, /security-audit - Add /skill-test category mode (Phase 2D) with quality rubric evaluation - Extend /skill-test audit to cover agent specs alongside skill specs - Update all skill-test and skill-improve path refs to CCGS Skill Testing Framework/ - Remove stale tests/skills/ directory (superseded by CCGS Skill Testing Framework) - Add director gate intensity modes (full/lean/solo) to gate-check and related skills Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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44
README.md
44
README.md
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<p align="center">
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Turn a single Claude Code session into a full game development studio.
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<br />
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48 agents. 67 skills. One coordinated AI team.
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49 agents. 70 skills. One coordinated AI team.
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</p>
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</p>
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<p align="center">
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<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="MIT License"></a>
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<a href=".claude/agents"><img src="https://img.shields.io/badge/agents-48-blueviolet" alt="48 Agents"></a>
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<a href=".claude/skills"><img src="https://img.shields.io/badge/skills-68-green" alt="68 Skills"></a>
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<a href=".claude/agents"><img src="https://img.shields.io/badge/agents-49-blueviolet" alt="49 Agents"></a>
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<a href=".claude/skills"><img src="https://img.shields.io/badge/skills-70-green" alt="70 Skills"></a>
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<a href=".claude/hooks"><img src="https://img.shields.io/badge/hooks-12-orange" alt="12 Hooks"></a>
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<a href=".claude/rules"><img src="https://img.shields.io/badge/rules-11-red" alt="11 Rules"></a>
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<a href="https://docs.anthropic.com/en/docs/claude-code"><img src="https://img.shields.io/badge/built%20for-Claude%20Code-f5f5f5?logo=anthropic" alt="Built for Claude Code"></a>
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| Category | Count | Description |
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|----------|-------|-------------|
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| **Agents** | 48 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
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| **Skills** | 68 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) |
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| **Agents** | 49 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
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| **Skills** | 70 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) |
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| **Hooks** | 12 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection |
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| **Rules** | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
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| **Templates** | 37 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |
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| **Templates** | 39 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |
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## Studio Hierarchy
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## Slash Commands
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Type `/` in Claude Code to access all 67 skills:
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Type `/` in Claude Code to access all 70 skills:
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**Onboarding & Navigation**
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`/start` `/help` `/project-stage-detect` `/setup-engine` `/adopt`
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**Game Design**
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`/brainstorm` `/map-systems` `/design-system` `/quick-design` `/review-all-gdds` `/propagate-design-change`
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**Art & Assets**
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`/art-bible` `/asset-spec` `/asset-audit`
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**UX & Interface Design**
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`/ux-design` `/ux-review`
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`/create-epics` `/create-stories` `/dev-story` `/sprint-plan` `/sprint-status` `/story-readiness` `/story-done` `/estimate`
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**Reviews & Analysis**
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`/design-review` `/code-review` `/balance-check` `/asset-audit` `/content-audit` `/scope-check` `/perf-profile` `/tech-debt` `/gate-check` `/consistency-check`
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`/design-review` `/code-review` `/balance-check` `/content-audit` `/scope-check` `/perf-profile` `/tech-debt` `/gate-check` `/consistency-check`
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**QA & Testing**
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`/qa-plan` `/smoke-check` `/soak-test` `/regression-suite` `/test-setup` `/test-helpers` `/test-evidence-review` `/test-flakiness` `/skill-test`
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`/qa-plan` `/smoke-check` `/soak-test` `/regression-suite` `/test-setup` `/test-helpers` `/test-evidence-review` `/test-flakiness` `/skill-test` `/skill-improve`
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**Production**
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`/milestone-review` `/retrospective` `/bug-report` `/bug-triage` `/reverse-document` `/playtest-report`
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.claude/
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settings.json # Hooks, permissions, safety rules
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agents/ # 48 agent definitions (markdown + YAML frontmatter)
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skills/ # 68 slash commands (subdirectory per skill)
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skills/ # 70 slash commands (subdirectory per skill)
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hooks/ # 12 hook scripts (bash, cross-platform)
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rules/ # 11 path-scoped coding standards
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statusline.sh # Status line script (context%, model, stage, epic breadcrumb)
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docs/
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workflow-catalog.yaml # 7-phase pipeline definition (read by /help)
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templates/ # 37 document templates
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templates/ # 39 document templates
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src/ # Game source code
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assets/ # Art, audio, VFX, shaders, data files
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design/ # GDDs, narrative docs, level designs
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| Hook | Trigger | What It Does |
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|------|---------|--------------|
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| `validate-commit.sh` | `git commit` | Checks for hardcoded values, TODO format, JSON validity, design doc sections |
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| `validate-push.sh` | `git push` | Warns on pushes to protected branches |
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| `validate-assets.sh` | File writes in `assets/` | Validates naming conventions and JSON structure |
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| `session-start.sh` | Session open | Loads sprint context and recent git activity |
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| `detect-gaps.sh` | Session open | Detects fresh projects (suggests `/start`) and missing documentation when code/prototypes exist |
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| `validate-commit.sh` | PreToolUse (Bash) | Checks for hardcoded values, TODO format, JSON validity, design doc sections — exits early if the command is not `git commit` |
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| `validate-push.sh` | PreToolUse (Bash) | Warns on pushes to protected branches — exits early if the command is not `git push` |
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| `validate-assets.sh` | PostToolUse (Write/Edit) | Validates naming conventions and JSON structure — exits early if the file is not in `assets/` |
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| `session-start.sh` | Session open | Shows current branch and recent commits for orientation |
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| `detect-gaps.sh` | Session open | Detects fresh projects (suggests `/start`) and missing design docs when code or prototypes exist |
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| `pre-compact.sh` | Before compaction | Preserves session progress notes |
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| `post-compact.sh` | After compaction | Reminds Claude to restore session state from `active.md` |
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| `notify.sh` | Notification event | Shows Windows toast notification via PowerShell |
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| `session-stop.sh` | Session close | Logs accomplishments |
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| `session-stop.sh` | Session close | Archives `active.md` to session log and records git activity |
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| `log-agent.sh` | Agent spawned | Audit trail start — logs subagent invocation |
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| `log-agent-stop.sh` | Agent stops | Audit trail stop — completes subagent record |
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| `validate-skill-change.sh` | Skill file written | Advises running `/skill-test` after any `.claude/skills/` change |
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| `validate-skill-change.sh` | PostToolUse (Write/Edit) | Advises running `/skill-test` after any `.claude/skills/` change |
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> **Note**: `validate-commit.sh`, `validate-assets.sh`, and `validate-skill-change.sh` fire on every Bash/Write tool call and exit immediately (exit 0) when the command or file path is not relevant. This is normal hook behavior — not a performance concern.
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**Permission rules** in `settings.json` auto-allow safe operations (git status, test runs) and block dangerous ones (force push, `rm -rf`, reading `.env` files).
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---
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*This project is under active development. The agent architecture, skills, and coordination system are solid and usable today — but there's more coming.*
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*Built for Claude Code. Maintained and extended — contributions welcome via [GitHub Discussions](https://github.com/Donchitos/Claude-Code-Game-Studios/discussions).*
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## License
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