Game Studio Agent Architecture — complete setup (Phases 1-7)

48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Coding Standards
- All game code must include doc comments on public APIs
- Every system must have a corresponding architecture decision record in `docs/architecture/`
- Gameplay values must be data-driven (external config), never hardcoded
- All public methods must be unit-testable (dependency injection over singletons)
- Commits must reference the relevant design document or task ID
- **Verification-driven development**: Write tests first when adding gameplay systems.
For UI changes, verify with screenshots. Compare expected output to actual output
before marking work complete. Every implementation should have a way to prove it works.
# Design Document Standards
- All design docs use Markdown
- Each mechanic has a dedicated document in `design/gdd/`
- Documents must include these 8 required sections:
1. **Overview** -- one-paragraph summary
2. **Player Fantasy** -- intended feeling and experience
3. **Detailed Rules** -- unambiguous mechanics
4. **Formulas** -- all math defined with variables
5. **Edge Cases** -- unusual situations handled
6. **Dependencies** -- other systems listed
7. **Tuning Knobs** -- configurable values identified
8. **Acceptance Criteria** -- testable success conditions
- Balance values must link to their source formula or rationale