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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Coding Standards
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- All game code must include doc comments on public APIs
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- Every system must have a corresponding architecture decision record in `docs/architecture/`
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- Gameplay values must be data-driven (external config), never hardcoded
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- All public methods must be unit-testable (dependency injection over singletons)
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- Commits must reference the relevant design document or task ID
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- **Verification-driven development**: Write tests first when adding gameplay systems.
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For UI changes, verify with screenshots. Compare expected output to actual output
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before marking work complete. Every implementation should have a way to prove it works.
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# Design Document Standards
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- All design docs use Markdown
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- Each mechanic has a dedicated document in `design/gdd/`
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- Documents must include these 8 required sections:
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1. **Overview** -- one-paragraph summary
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2. **Player Fantasy** -- intended feeling and experience
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3. **Detailed Rules** -- unambiguous mechanics
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4. **Formulas** -- all math defined with variables
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5. **Edge Cases** -- unusual situations handled
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6. **Dependencies** -- other systems listed
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7. **Tuning Knobs** -- configurable values identified
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8. **Acceptance Criteria** -- testable success conditions
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- Balance values must link to their source formula or rationale
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