Game Studio Agent Architecture — complete setup (Phases 1-7)

48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-02-13 21:04:24 +11:00
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# Hook: pre-commit-design-check
## Trigger
Runs before any commit that modifies files in `design/` or `assets/data/`.
## Purpose
Ensures design documents and game data files maintain consistency and
completeness before they enter version control. Catches missing sections,
broken cross-references, and invalid data before they propagate.
## Implementation
```bash
#!/bin/bash
# Pre-commit hook: Design document and game data validation
# Place in .git/hooks/pre-commit or configure via your hook manager
DESIGN_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '^design/')
DATA_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '^assets/data/')
EXIT_CODE=0
# Check design documents for required sections
if [ -n "$DESIGN_FILES" ]; then
for file in $DESIGN_FILES; do
if [[ "$file" == *.md ]]; then
# Check for required sections in GDD documents
if [[ "$file" == design/gdd/* ]]; then
for section in "Overview" "Detailed" "Edge Cases" "Dependencies" "Acceptance Criteria"; do
if ! grep -qi "$section" "$file"; then
echo "ERROR: $file missing required section: $section"
EXIT_CODE=1
fi
done
fi
fi
done
fi
# Validate JSON data files
if [ -n "$DATA_FILES" ]; then
for file in $DATA_FILES; do
if [[ "$file" == *.json ]]; then
if ! python -m json.tool "$file" > /dev/null 2>&1; then
echo "ERROR: $file is not valid JSON"
EXIT_CODE=1
fi
fi
done
fi
exit $EXIT_CODE
```
## Agent Integration
When this hook fails, the committer should:
1. For missing design sections: invoke the `game-designer` agent to complete
the document
2. For invalid JSON: invoke the `tools-programmer` agent or fix manually