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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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.claude/docs/hooks-reference/pre-commit-design-check.md
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# Hook: pre-commit-design-check
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## Trigger
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Runs before any commit that modifies files in `design/` or `assets/data/`.
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## Purpose
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Ensures design documents and game data files maintain consistency and
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completeness before they enter version control. Catches missing sections,
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broken cross-references, and invalid data before they propagate.
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## Implementation
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```bash
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#!/bin/bash
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# Pre-commit hook: Design document and game data validation
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# Place in .git/hooks/pre-commit or configure via your hook manager
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DESIGN_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '^design/')
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DATA_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '^assets/data/')
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EXIT_CODE=0
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# Check design documents for required sections
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if [ -n "$DESIGN_FILES" ]; then
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for file in $DESIGN_FILES; do
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if [[ "$file" == *.md ]]; then
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# Check for required sections in GDD documents
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if [[ "$file" == design/gdd/* ]]; then
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for section in "Overview" "Detailed" "Edge Cases" "Dependencies" "Acceptance Criteria"; do
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if ! grep -qi "$section" "$file"; then
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echo "ERROR: $file missing required section: $section"
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EXIT_CODE=1
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fi
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done
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fi
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fi
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done
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fi
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# Validate JSON data files
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if [ -n "$DATA_FILES" ]; then
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for file in $DATA_FILES; do
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if [[ "$file" == *.json ]]; then
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if ! python -m json.tool "$file" > /dev/null 2>&1; then
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echo "ERROR: $file is not valid JSON"
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EXIT_CODE=1
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fi
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fi
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done
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fi
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exit $EXIT_CODE
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```
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## Agent Integration
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When this hook fails, the committer should:
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1. For missing design sections: invoke the `game-designer` agent to complete
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the document
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2. For invalid JSON: invoke the `tools-programmer` agent or fix manually
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