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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Path-Specific Rules
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Rules in `.claude/rules/` are automatically enforced when editing files in matching paths:
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| Rule File | Path Pattern | Enforces |
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| ---- | ---- | ---- |
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| `gameplay-code.md` | `src/gameplay/**` | Data-driven values, delta time, no UI references |
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| `engine-code.md` | `src/core/**` | Zero allocs in hot paths, thread safety, API stability |
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| `ai-code.md` | `src/ai/**` | Performance budgets, debuggability, data-driven params |
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| `network-code.md` | `src/networking/**` | Server-authoritative, versioned messages, security |
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| `ui-code.md` | `src/ui/**` | No game state ownership, localization-ready, accessibility |
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| `design-docs.md` | `design/gdd/**` | Required 8 sections, formula format, edge cases |
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| `narrative.md` | `design/narrative/**` | Lore consistency, character voice, canon levels |
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| `data-files.md` | `assets/data/**` | JSON validity, naming conventions, schema rules |
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| `test-standards.md` | `tests/**` | Test naming, coverage requirements, fixture patterns |
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| `prototype-code.md` | `prototypes/**` | Relaxed standards, README required, hypothesis documented |
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| `shader-code.md` | `assets/shaders/**` | Naming conventions, performance targets, cross-platform rules |
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