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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Technical Preferences
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<!-- Populated by /setup-engine. Updated as the user makes decisions throughout development. -->
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<!-- All agents reference this file for project-specific standards and conventions. -->
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## Engine & Language
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- **Engine**: [TO BE CONFIGURED — run /setup-engine]
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- **Language**: [TO BE CONFIGURED]
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- **Rendering**: [TO BE CONFIGURED]
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- **Physics**: [TO BE CONFIGURED]
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## Naming Conventions
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- **Classes**: [TO BE CONFIGURED]
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- **Variables**: [TO BE CONFIGURED]
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- **Signals/Events**: [TO BE CONFIGURED]
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- **Files**: [TO BE CONFIGURED]
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- **Scenes/Prefabs**: [TO BE CONFIGURED]
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- **Constants**: [TO BE CONFIGURED]
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## Performance Budgets
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- **Target Framerate**: [TO BE CONFIGURED]
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- **Frame Budget**: [TO BE CONFIGURED]
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- **Draw Calls**: [TO BE CONFIGURED]
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- **Memory Ceiling**: [TO BE CONFIGURED]
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## Testing
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- **Framework**: [TO BE CONFIGURED]
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- **Minimum Coverage**: [TO BE CONFIGURED]
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- **Required Tests**: Balance formulas, gameplay systems, networking (if applicable)
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## Forbidden Patterns
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<!-- Add patterns that should never appear in this project's codebase -->
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- [None configured yet — add as architectural decisions are made]
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## Allowed Libraries / Addons
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<!-- Add approved third-party dependencies here -->
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- [None configured yet — add as dependencies are approved]
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## Architecture Decisions Log
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<!-- Quick reference linking to full ADRs in docs/architecture/ -->
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- [No ADRs yet — use /architecture-decision to create one]
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