Game Studio Agent Architecture — complete setup (Phases 1-7)

48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Donchitos
2026-02-13 21:04:24 +11:00
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# What's New in [Version]
**Release Date**: [Date]
---
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do. Focus on the experience, not the implementation. 1-2 sentences.]
- **[Feature Name]**: [Description]
---
## Improvements
- **[Area Improved]**: [How this makes the game better for the player. Be specific.]
- **[Area Improved]**: [Description]
---
## Balance Changes
- **[What Changed]**: [Old value] -> [New value]. [Brief design reasoning in player terms. Example: "Healing potions now restore 50 HP (up from 30) -- late-game encounters needed more recovery options."]
- **[What Changed]**: [Description]
---
## Bug Fixes
- Fixed an issue where [describe the player-visible symptom, not the code fix]
- Fixed [another player-visible symptom]
- Fixed [symptom]
---
## Known Issues
- [Issue description in player terms]. [Workaround if one exists.] We're working on a fix.
---
## Technical Notes (Internal Only -- Remove Before Publishing)
### Commits Covered
- Range: `[first-hash]..[last-hash]`
- Total commits: [N]
### Internal Changes
- [Refactoring, infrastructure, or tooling changes not visible to players]
### Deferred Items
- [Features or fixes originally planned for this release but moved to next]
- Reason: [why deferred]
- New target: [version or sprint]
---
Thank you for playing! Your feedback helps us improve the game.
Report issues at [support link].