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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# What's New in [Version]
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**Release Date**: [Date]
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---
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## New Features
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- **[Feature Name]**: [Player-friendly description of what they can now do. Focus on the experience, not the implementation. 1-2 sentences.]
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- **[Feature Name]**: [Description]
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---
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## Improvements
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- **[Area Improved]**: [How this makes the game better for the player. Be specific.]
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- **[Area Improved]**: [Description]
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---
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## Balance Changes
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- **[What Changed]**: [Old value] -> [New value]. [Brief design reasoning in player terms. Example: "Healing potions now restore 50 HP (up from 30) -- late-game encounters needed more recovery options."]
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- **[What Changed]**: [Description]
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---
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## Bug Fixes
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- Fixed an issue where [describe the player-visible symptom, not the code fix]
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- Fixed [another player-visible symptom]
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- Fixed [symptom]
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---
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## Known Issues
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- [Issue description in player terms]. [Workaround if one exists.] We're working on a fix.
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---
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## Technical Notes (Internal Only -- Remove Before Publishing)
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### Commits Covered
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- Range: `[first-hash]..[last-hash]`
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- Total commits: [N]
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### Internal Changes
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- [Refactoring, infrastructure, or tooling changes not visible to players]
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### Deferred Items
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- [Features or fixes originally planned for this release but moved to next]
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- Reason: [why deferred]
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- New target: [version or sprint]
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---
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Thank you for playing! Your feedback helps us improve the game.
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Report issues at [support link].
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