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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Release Notes: [Game Title] v[Version]
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*Released: [Date]*
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---
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## Headline
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> [One compelling sentence summarizing the most exciting part of this release.
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> This is what appears in store update notifications and social media.]
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---
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## What's New
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### [Major Feature 1 Name]
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[2-4 sentences describing the feature. Focus on what players can DO, not
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how it works internally. Include a screenshot or GIF reference if applicable.]
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### [Major Feature 2 Name]
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[Description]
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---
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## Gameplay Changes
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### Balance Adjustments
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| Target | Change | Before | After | Context |
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| ---- | ---- | ---- | ---- | ---- |
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| [Weapon/Ability/Item] | [What changed] | [Old value] | [New value] | [Why — 1 sentence] |
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| | | | | |
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### Mechanic Changes
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- **[Change Name]**: [What changed and how it affects gameplay. Be specific
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about what players will experience differently.]
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---
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## Quality of Life
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- [Improvement 1 — describe the player benefit, not the technical change]
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- [Improvement 2]
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- [Improvement 3]
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---
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## Bug Fixes
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### Critical Fixes
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- Fixed [describe what players experienced, e.g., "a crash when loading
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saved games from version 1.0"]
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### Gameplay Fixes
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- Fixed [describe the incorrect behavior and the correct behavior now]
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### UI Fixes
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- Fixed [description]
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### Audio Fixes
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- Fixed [description]
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### Platform-Specific Fixes
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- **[Platform]**: Fixed [description]
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---
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## Performance Improvements
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- [Improvement players will notice, e.g., "Reduced load times by approximately
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30% on all platforms"]
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- [Improvement]
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---
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## Known Issues
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We are aware of the following issues and are working on fixes for a future update:
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- **[Issue]**: [Brief description and workaround if available]
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- **[Issue]**: [Description]
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---
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## Coming Next
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[Optional — tease upcoming content to build anticipation. Keep it vague enough
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to not create binding commitments.]
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> [1-2 sentences about what the team is working on next]
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---
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## Thank You
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[Brief message thanking the community. Reference specific community feedback
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that influenced changes in this release if applicable.]
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---
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*For the full changelog with technical details, see the [developer changelog](link).*
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*Report bugs: [link to bug report channel/form]*
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*Join the community: [link to Discord/forum]*
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