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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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.claude/hooks/session-start.sh
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58
.claude/hooks/session-start.sh
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#!/bin/bash
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# Claude Code SessionStart hook: Load project context at session start
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# Outputs context information that Claude sees when a session begins
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#
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# Input schema (SessionStart): No stdin input
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echo "=== Claude Code Game Studios — Session Context ==="
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# Current branch
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BRANCH=$(git rev-parse --abbrev-ref HEAD 2>/dev/null)
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if [ -n "$BRANCH" ]; then
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echo "Branch: $BRANCH"
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# Recent commits
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echo ""
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echo "Recent commits:"
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git log --oneline -5 2>/dev/null | while read -r line; do
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echo " $line"
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done
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fi
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# Current sprint (find most recent sprint file)
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LATEST_SPRINT=$(ls -t production/sprints/sprint-*.md 2>/dev/null | head -1)
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if [ -n "$LATEST_SPRINT" ]; then
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echo ""
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echo "Active sprint: $(basename "$LATEST_SPRINT" .md)"
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fi
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# Current milestone
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LATEST_MILESTONE=$(ls -t production/milestones/*.md 2>/dev/null | head -1)
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if [ -n "$LATEST_MILESTONE" ]; then
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echo "Active milestone: $(basename "$LATEST_MILESTONE" .md)"
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fi
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# Open bug count
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BUG_COUNT=0
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for dir in tests/playtest production; do
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if [ -d "$dir" ]; then
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count=$(find "$dir" -name "BUG-*.md" 2>/dev/null | wc -l)
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BUG_COUNT=$((BUG_COUNT + count))
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fi
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done
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if [ "$BUG_COUNT" -gt 0 ]; then
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echo "Open bugs: $BUG_COUNT"
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fi
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# Code health quick check
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if [ -d "src" ]; then
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TODO_COUNT=$(grep -r "TODO" src/ 2>/dev/null | wc -l)
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FIXME_COUNT=$(grep -r "FIXME" src/ 2>/dev/null | wc -l)
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if [ "$TODO_COUNT" -gt 0 ] || [ "$FIXME_COUNT" -gt 0 ]; then
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echo ""
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echo "Code health: ${TODO_COUNT} TODOs, ${FIXME_COUNT} FIXMEs in src/"
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fi
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fi
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echo "==================================="
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exit 0
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