Game Studio Agent Architecture — complete setup (Phases 1-7)

48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-02-13 21:04:24 +11:00
commit ad540fe75d
211 changed files with 32726 additions and 0 deletions

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#!/bin/bash
# Claude Code Stop hook: Log session summary when Claude finishes
# Records what was worked on for audit trail and sprint tracking
TIMESTAMP=$(date +%Y%m%d_%H%M%S)
SESSION_LOG_DIR="production/session-logs"
mkdir -p "$SESSION_LOG_DIR" 2>/dev/null
# Log recent git activity from this session
RECENT_COMMITS=$(git log --oneline --since="1 hour ago" 2>/dev/null)
MODIFIED_FILES=$(git diff --name-only 2>/dev/null)
if [ -n "$RECENT_COMMITS" ] || [ -n "$MODIFIED_FILES" ]; then
{
echo "## Session End: $TIMESTAMP"
if [ -n "$RECENT_COMMITS" ]; then
echo "### Commits"
echo "$RECENT_COMMITS"
fi
if [ -n "$MODIFIED_FILES" ]; then
echo "### Uncommitted Changes"
echo "$MODIFIED_FILES"
fi
echo "---"
echo ""
} >> "$SESSION_LOG_DIR/session-log.md" 2>/dev/null
fi
exit 0