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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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.claude/hooks/session-stop.sh
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.claude/hooks/session-stop.sh
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#!/bin/bash
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# Claude Code Stop hook: Log session summary when Claude finishes
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# Records what was worked on for audit trail and sprint tracking
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TIMESTAMP=$(date +%Y%m%d_%H%M%S)
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SESSION_LOG_DIR="production/session-logs"
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mkdir -p "$SESSION_LOG_DIR" 2>/dev/null
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# Log recent git activity from this session
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RECENT_COMMITS=$(git log --oneline --since="1 hour ago" 2>/dev/null)
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MODIFIED_FILES=$(git diff --name-only 2>/dev/null)
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if [ -n "$RECENT_COMMITS" ] || [ -n "$MODIFIED_FILES" ]; then
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{
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echo "## Session End: $TIMESTAMP"
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if [ -n "$RECENT_COMMITS" ]; then
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echo "### Commits"
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echo "$RECENT_COMMITS"
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fi
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if [ -n "$MODIFIED_FILES" ]; then
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echo "### Uncommitted Changes"
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echo "$MODIFIED_FILES"
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fi
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echo "---"
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echo ""
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} >> "$SESSION_LOG_DIR/session-log.md" 2>/dev/null
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fi
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exit 0
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