Game Studio Agent Architecture — complete setup (Phases 1-7)

48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Donchitos
2026-02-13 21:04:24 +11:00
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---
paths:
- "assets/data/**"
---
# Data File Rules
- All JSON files must be valid JSON — broken JSON blocks the entire build pipeline
- File naming: lowercase with underscores only, following `[system]_[name].json` pattern
- Every data file must have a documented schema (either JSON Schema or documented in the corresponding design doc)
- Numeric values must include comments or companion docs explaining what the numbers mean
- Use consistent key naming: camelCase for keys within JSON files
- No orphaned data entries — every entry must be referenced by code or another data file
- Version data files when making breaking schema changes
- Include sensible defaults for all optional fields
## Examples
**Correct** naming and structure (`combat_enemies.json`):
```json
{
"goblin": {
"baseHealth": 50,
"baseDamage": 8,
"moveSpeed": 3.5,
"lootTable": "loot_goblin_common"
},
"goblin_chief": {
"baseHealth": 150,
"baseDamage": 20,
"moveSpeed": 2.8,
"lootTable": "loot_goblin_rare"
}
}
```
**Incorrect** (`EnemyData.json`):
```json
{
"Goblin": { "hp": 50 }
}
```
Violations: uppercase filename, uppercase key, no `[system]_[name]` pattern, missing required fields.