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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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---
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paths:
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- "src/gameplay/**"
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---
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# Gameplay Code Rules
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- ALL gameplay values MUST come from external config/data files, NEVER hardcoded
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- Use delta time for ALL time-dependent calculations (frame-rate independence)
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- NO direct references to UI code — use events/signals for cross-system communication
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- Every gameplay system must implement a clear interface
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- State machines must have explicit transition tables with documented states
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- Write unit tests for all gameplay logic — separate logic from presentation
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- Document which design doc each feature implements in code comments
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- No static singletons for game state — use dependency injection
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## Examples
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**Correct** (data-driven):
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```gdscript
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var damage: float = config.get_value("combat", "base_damage", 10.0)
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var speed: float = stats_resource.movement_speed * delta
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```
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**Incorrect** (hardcoded):
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```gdscript
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var damage: float = 25.0 # VIOLATION: hardcoded gameplay value
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var speed: float = 5.0 # VIOLATION: not from config, not using delta
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```
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