Game Studio Agent Architecture — complete setup (Phases 1-7)

48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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---
paths:
- "prototypes/**"
---
# Prototype Code Standards (Relaxed)
Prototypes are throwaway code for validating ideas. Standards are intentionally
relaxed to maximize iteration speed. The goal is learning, not production quality.
## What's Allowed in Prototypes
- Hardcoded values (no need for data-driven config)
- Minimal or no doc comments
- Simple architecture (no dependency injection required)
- Singletons and global state
- Copy-pasted code (no need for abstraction)
- Debug output left in place
- Placeholder art and audio
- Quick-and-dirty solutions
## What's Still Required
- Each prototype lives in its own subdirectory: `prototypes/[name]/`
- Every prototype MUST have a `README.md` with:
- What hypothesis is being tested
- How to run the prototype
- Current status (in-progress / concluded)
- Findings (updated when prototype concludes)
- No production code may reference or import from `prototypes/`
- Prototypes must not modify files outside `prototypes/`
- Prototypes must not be deployed or shipped
## When a Prototype Succeeds
If a prototype validates a concept and the feature moves to production:
1. The prototype code is NOT migrated directly — it is rewritten to production standards
2. The prototype `README.md` findings inform the production design document
3. The prototype directory is preserved for reference but never extended
## Cleanup
Concluded prototypes should be archived or deleted after findings are captured.
Never let prototype code grow into production code through incremental "cleanup."