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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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---
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name: asset-audit
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description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations."
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argument-hint: "[category|all]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep
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---
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When this skill is invoked:
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1. **Read the art bible or asset standards** from the relevant design docs and
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the CLAUDE.md naming conventions.
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2. **Scan the target asset directory** using Glob:
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- `assets/art/**/*` for art assets
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- `assets/audio/**/*` for audio assets
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- `assets/vfx/**/*` for VFX assets
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- `assets/shaders/**/*` for shaders
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- `assets/data/**/*` for data files
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3. **Check naming conventions**:
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- Art: `[category]_[name]_[variant]_[size].[ext]`
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- Audio: `[category]_[context]_[name]_[variant].[ext]`
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- All files must be lowercase with underscores
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4. **Check file standards**:
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- Textures: Power-of-two dimensions, correct format (PNG for UI, compressed
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for 3D), within size budget
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- Audio: Correct sample rate, format (OGG for SFX, OGG/MP3 for music),
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within duration limits
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- Data: Valid JSON/YAML, schema-compliant
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5. **Check for orphaned assets** by searching code for references to each
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asset file.
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6. **Check for missing assets** by searching code for asset references and
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verifying the files exist.
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7. **Output the audit**:
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```markdown
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# Asset Audit Report -- [Category] -- [Date]
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## Summary
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- **Total assets scanned**: [N]
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- **Naming violations**: [N]
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- **Size violations**: [N]
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- **Format violations**: [N]
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- **Orphaned assets**: [N]
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- **Missing assets**: [N]
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- **Overall health**: [CLEAN / MINOR ISSUES / NEEDS ATTENTION]
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## Naming Violations
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| File | Expected Pattern | Issue |
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|------|-----------------|-------|
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## Size Violations
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| File | Budget | Actual | Overage |
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|------|--------|--------|---------|
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## Format Violations
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| File | Expected Format | Actual Format |
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|------|----------------|---------------|
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## Orphaned Assets (no code references found)
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| File | Last Modified | Size | Recommendation |
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|------|-------------|------|---------------|
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## Missing Assets (referenced but not found)
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| Reference Location | Expected Path |
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|-------------------|---------------|
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## Recommendations
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[Prioritized list of fixes]
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```
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