mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
133
.claude/skills/changelog/SKILL.md
Normal file
133
.claude/skills/changelog/SKILL.md
Normal file
@@ -0,0 +1,133 @@
|
||||
---
|
||||
name: changelog
|
||||
description: "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions."
|
||||
argument-hint: "[version|sprint-number]"
|
||||
user-invocable: true
|
||||
allowed-tools: Read, Glob, Grep, Bash
|
||||
context: |
|
||||
!git log --oneline -30 2>/dev/null
|
||||
!git tag --list --sort=-v:refname 2>/dev/null | head -5
|
||||
---
|
||||
|
||||
When this skill is invoked:
|
||||
|
||||
1. **Read the argument** for the target version or sprint number. If a version
|
||||
is given, use the corresponding git tag. If a sprint number is given, use
|
||||
the sprint date range.
|
||||
|
||||
1b. **Check git availability** — Verify the repository is initialized:
|
||||
- Run `git rev-parse --is-inside-work-tree` to confirm git is available
|
||||
- If not a git repo, inform the user and abort gracefully
|
||||
|
||||
2. **Read the git log** since the last tag or release:
|
||||
```
|
||||
git log --oneline [last-tag]..HEAD
|
||||
```
|
||||
If no tags exist, read the full log or a reasonable recent range (last 100
|
||||
commits).
|
||||
|
||||
3. **Read sprint reports** from `production/sprints/` for the relevant period
|
||||
to understand planned work and context behind changes.
|
||||
|
||||
4. **Read completed design documents** from `design/gdd/` for any new features
|
||||
that were implemented during this period.
|
||||
|
||||
5. **Categorize every change** into one of these categories:
|
||||
- **New Features**: Entirely new gameplay systems, modes, or content
|
||||
- **Improvements**: Enhancements to existing features, UX improvements,
|
||||
performance gains
|
||||
- **Bug Fixes**: Corrections to broken behavior
|
||||
- **Balance Changes**: Tuning of gameplay values, difficulty, economy
|
||||
- **Known Issues**: Issues the team is aware of but have not yet resolved
|
||||
|
||||
6. **Generate the INTERNAL changelog** (full technical detail):
|
||||
|
||||
```markdown
|
||||
# Internal Changelog: [Version]
|
||||
Date: [Date]
|
||||
Sprint(s): [Sprint numbers covered]
|
||||
Commits: [Count] ([first-hash]..[last-hash])
|
||||
|
||||
## New Features
|
||||
- [Feature Name] -- [Technical description, affected systems]
|
||||
- Commits: [hash1], [hash2]
|
||||
- Owner: [who implemented it]
|
||||
- Design doc: [link if applicable]
|
||||
|
||||
## Improvements
|
||||
- [Improvement] -- [What changed technically and why]
|
||||
- Commits: [hashes]
|
||||
- Owner: [who]
|
||||
|
||||
## Bug Fixes
|
||||
- [BUG-ID] [Description of bug and root cause]
|
||||
- Fix: [What was changed]
|
||||
- Commits: [hashes]
|
||||
- Owner: [who]
|
||||
|
||||
## Balance Changes
|
||||
- [What was tuned] -- [Old value -> New value] -- [Design intent]
|
||||
- Owner: [who]
|
||||
|
||||
## Technical Debt / Refactoring
|
||||
- [What was cleaned up and why]
|
||||
- Commits: [hashes]
|
||||
|
||||
## Known Issues
|
||||
- [Issue description] -- [Severity] -- [ETA for fix if known]
|
||||
|
||||
## Metrics
|
||||
- Total commits: [N]
|
||||
- Files changed: [N]
|
||||
- Lines added: [N]
|
||||
- Lines removed: [N]
|
||||
```
|
||||
|
||||
7. **Generate the PLAYER-FACING changelog** (friendly, non-technical):
|
||||
|
||||
```markdown
|
||||
# What is New in [Version]
|
||||
|
||||
## New Features
|
||||
- **[Feature Name]**: [Player-friendly description of what they can now do
|
||||
and why it is exciting. Focus on the experience, not the implementation.]
|
||||
|
||||
## Improvements
|
||||
- **[What improved]**: [How this makes the game better for the player.
|
||||
Be specific but avoid jargon.]
|
||||
|
||||
## Bug Fixes
|
||||
- Fixed an issue where [describe what the player experienced, not what was
|
||||
wrong in the code]
|
||||
- Fixed [player-visible symptom]
|
||||
|
||||
## Balance Changes
|
||||
- [What changed in player-understandable terms and the design intent.
|
||||
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
|
||||
players needed more recovery options in late-game encounters."]
|
||||
|
||||
## Known Issues
|
||||
- We are aware of [issue description in player terms] and are working on a
|
||||
fix. [Workaround if one exists.]
|
||||
|
||||
---
|
||||
Thank you for playing! Your feedback helps us make the game better.
|
||||
Report issues at [link].
|
||||
```
|
||||
|
||||
8. **Output both changelogs** to the user. The internal changelog is the
|
||||
primary working document. The player-facing changelog is ready for
|
||||
community posting after review.
|
||||
|
||||
### Guidelines
|
||||
|
||||
- Never expose internal code references, file paths, or developer names in
|
||||
the player-facing changelog
|
||||
- Group related changes together rather than listing individual commits
|
||||
- If a commit message is unclear, check the associated files and sprint data
|
||||
for context
|
||||
- Balance changes should always include the design reasoning, not just the
|
||||
numbers
|
||||
- Known issues should be honest -- players appreciate transparency
|
||||
- If the git history is messy (merge commits, reverts, fixup commits), clean
|
||||
up the narrative rather than listing every commit literally
|
||||
Reference in New Issue
Block a user