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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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name: design-review
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description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers."
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argument-hint: "[path-to-design-doc]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep
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---
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When this skill is invoked:
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1. **Read the target design document** in full.
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2. **Read the master CLAUDE.md** to understand project context and standards.
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3. **Read related design documents** referenced or implied by the target doc
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(check `design/gdd/` for related systems).
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4. **Evaluate against the Design Document Standard checklist**:
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- [ ] Has Overview section (one-paragraph summary)
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- [ ] Has Player Fantasy section (intended feeling)
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- [ ] Has Detailed Rules section (unambiguous mechanics)
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- [ ] Has Formulas section (all math defined with variables)
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- [ ] Has Edge Cases section (unusual situations handled)
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- [ ] Has Dependencies section (other systems listed)
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- [ ] Has Tuning Knobs section (configurable values identified)
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- [ ] Has Acceptance Criteria section (testable success conditions)
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5. **Check for internal consistency**:
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- Do the formulas produce values that match the described behavior?
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- Do edge cases contradict the main rules?
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- Are dependencies bidirectional (does the other system know about this one)?
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6. **Check for implementability**:
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- Are the rules precise enough for a programmer to implement without guessing?
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- Are there any "hand-wave" sections where details are missing?
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- Are performance implications considered?
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7. **Check for cross-system consistency**:
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- Does this conflict with any existing mechanic?
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- Does this create unintended interactions with other systems?
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- Is this consistent with the game's established tone and pillars?
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8. **Output the review** in this format:
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```
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## Design Review: [Document Title]
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### Completeness: [X/8 sections present]
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[List missing sections]
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### Consistency Issues
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[List any internal or cross-system contradictions]
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### Implementability Concerns
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[List any vague or unimplementable sections]
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### Balance Concerns
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[List any obvious balance risks]
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### Recommendations
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[Prioritized list of improvements]
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### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
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```
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