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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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name: onboard
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description: "Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area."
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argument-hint: "[role|area]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write
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---
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When this skill is invoked:
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1. **Read the CLAUDE.md** for project overview and standards.
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2. **Read the relevant agent definition** from `.claude/agents/` if a specific
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role is specified.
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3. **Scan the codebase** for the relevant area:
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- For programmers: scan `src/` for architecture, patterns, key files
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- For designers: scan `design/` for existing design documents
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- For narrative: scan `design/narrative/` for world-building and story docs
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- For QA: scan `tests/` for existing test coverage
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- For production: scan `production/` for current sprint and milestone
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4. **Read recent changes** (git log if available) to understand current momentum.
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5. **Generate the onboarding document**:
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```markdown
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# Onboarding: [Role/Area]
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## Project Summary
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[2-3 sentence summary of what this game is and its current state]
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## Your Role
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[What this role does on this project, key responsibilities, who you report to]
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## Project Architecture
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[Relevant architectural overview for this role]
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### Key Directories
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| Directory | Contents | Your Interaction |
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|-----------|----------|-----------------|
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### Key Files
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| File | Purpose | Read Priority |
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|------|---------|--------------|
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## Current Standards and Conventions
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[Summary of conventions relevant to this role from CLAUDE.md and agent definition]
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## Current State of Your Area
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[What has been built, what is in progress, what is planned next]
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## Current Sprint Context
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[What the team is working on now and what is expected of this role]
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## Key Dependencies
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[What other roles/systems this role interacts with most]
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## Common Pitfalls
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[Things that trip up new contributors in this area]
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## First Tasks
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[Suggested first tasks to get oriented and productive]
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1. [Read these documents first]
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2. [Review this code/content]
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3. [Start with this small task]
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## Questions to Ask
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[Questions the new contributor should ask to get fully oriented]
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```
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