Game Studio Agent Architecture — complete setup (Phases 1-7)

48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Donchitos
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---
name: sprint-plan
description: "Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs."
argument-hint: "[new|update|status]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit
context: |
!ls production/sprints/ 2>/dev/null
---
When this skill is invoked:
1. **Read the current milestone** from `production/milestones/`.
2. **Read the previous sprint** (if any) from `production/sprints/` to
understand velocity and carryover.
3. **Scan design documents** in `design/gdd/` for features tagged as ready
for implementation.
4. **Check the risk register** at `production/risk-register/`.
For `new`:
5. **Generate a sprint plan** following this format:
```markdown
# Sprint [N] -- [Start Date] to [End Date]
## Sprint Goal
[One sentence describing what this sprint achieves toward the milestone]
## Capacity
- Total days: [X]
- Buffer (20%): [Y days reserved for unplanned work]
- Available: [Z days]
## Tasks
### Must Have (Critical Path)
| ID | Task | Agent/Owner | Est. Days | Dependencies | Acceptance Criteria |
|----|------|-------------|-----------|-------------|-------------------|
### Should Have
| ID | Task | Agent/Owner | Est. Days | Dependencies | Acceptance Criteria |
|----|------|-------------|-----------|-------------|-------------------|
### Nice to Have
| ID | Task | Agent/Owner | Est. Days | Dependencies | Acceptance Criteria |
|----|------|-------------|-----------|-------------|-------------------|
## Carryover from Previous Sprint
| Task | Reason | New Estimate |
|------|--------|-------------|
## Risks
| Risk | Probability | Impact | Mitigation |
|------|------------|--------|------------|
## Dependencies on External Factors
- [List any external dependencies]
## Definition of Done for this Sprint
- [ ] All Must Have tasks completed
- [ ] All tasks pass acceptance criteria
- [ ] No S1 or S2 bugs in delivered features
- [ ] Design documents updated for any deviations
- [ ] Code reviewed and merged
```
For `status`:
5. **Generate a status report**:
```markdown
# Sprint [N] Status -- [Date]
## Progress: [X/Y tasks complete] ([Z%])
### Completed
| Task | Completed By | Notes |
|------|-------------|-------|
### In Progress
| Task | Owner | % Done | Blockers |
|------|-------|--------|----------|
### Not Started
| Task | Owner | At Risk? | Notes |
|------|-------|----------|-------|
### Blocked
| Task | Blocker | Owner of Blocker | ETA |
|------|---------|-----------------|-----|
## Burndown Assessment
[On track / Behind / Ahead]
[If behind: What is being cut or deferred]
## Emerging Risks
- [Any new risks identified this sprint]
```
### Agent Consultation
For comprehensive sprint planning, consider consulting:
- `producer` agent for capacity planning, risk assessment, and cross-department coordination
- `game-designer` agent for feature prioritization and design readiness assessment