mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
62
.claude/skills/team-narrative/SKILL.md
Normal file
62
.claude/skills/team-narrative/SKILL.md
Normal file
@@ -0,0 +1,62 @@
|
||||
---
|
||||
name: team-narrative
|
||||
description: "Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."
|
||||
argument-hint: "[narrative content description]"
|
||||
user-invocable: true
|
||||
allowed-tools: Read, Glob, Grep, Write, Edit, Task
|
||||
---
|
||||
When this skill is invoked, orchestrate the narrative team through a structured pipeline.
|
||||
|
||||
## Team Composition
|
||||
- **narrative-director** — Story arcs, character design, dialogue strategy, narrative vision
|
||||
- **writer** — Dialogue writing, lore entries, item descriptions, in-game text
|
||||
- **world-builder** — World rules, faction design, history, geography, environmental storytelling
|
||||
- **level-designer** — Level layouts that serve the narrative, pacing, environmental storytelling beats
|
||||
|
||||
## How to Delegate
|
||||
|
||||
Use the Task tool to spawn each team member as a subagent:
|
||||
- `subagent_type: narrative-director` — Story arcs, character design, narrative vision
|
||||
- `subagent_type: writer` — Dialogue writing, lore entries, in-game text
|
||||
- `subagent_type: world-builder` — World rules, faction design, history, geography
|
||||
- `subagent_type: level-designer` — Level layouts that serve the narrative, pacing
|
||||
|
||||
Always provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
|
||||
|
||||
## Pipeline
|
||||
|
||||
### Phase 1: Narrative Direction
|
||||
Delegate to **narrative-director**:
|
||||
- Define the narrative purpose of this content: what story beat does it serve?
|
||||
- Identify characters involved, their motivations, and how this fits the overall arc
|
||||
- Set the emotional tone and pacing targets
|
||||
- Specify any lore dependencies or new lore this introduces
|
||||
- Output: narrative brief with story requirements
|
||||
|
||||
### Phase 2: World Foundation (parallel)
|
||||
Delegate in parallel:
|
||||
- **world-builder**: Create or update lore entries for factions, locations, and history relevant to this content. Cross-reference against existing lore for contradictions. Set canon level for new entries.
|
||||
- **writer**: Draft character dialogue using voice profiles. Ensure all lines are under 120 characters, use named placeholders for variables, and are localization-ready.
|
||||
|
||||
### Phase 3: Level Narrative Integration
|
||||
Delegate to **level-designer**:
|
||||
- Review the narrative brief and lore foundation
|
||||
- Design environmental storytelling elements in the level
|
||||
- Place narrative triggers, dialogue zones, and discovery points
|
||||
- Ensure pacing serves both gameplay and story
|
||||
|
||||
### Phase 4: Review and Consistency
|
||||
Delegate to **narrative-director**:
|
||||
- Review all dialogue against character voice profiles
|
||||
- Verify lore consistency across new and existing entries
|
||||
- Confirm narrative pacing aligns with level design
|
||||
- Check that all mysteries have documented "true answers"
|
||||
|
||||
### Phase 5: Polish
|
||||
- Writer reviews all text for localization readiness
|
||||
- Verify no line exceeds dialogue box constraints
|
||||
- Confirm all text uses string keys (localization pipeline ready)
|
||||
- World-builder finalizes canon levels for all new lore
|
||||
|
||||
## Output
|
||||
A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
|
||||
Reference in New Issue
Block a user