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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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name: team-ui
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description: "Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final."
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argument-hint: "[UI feature description]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
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---
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When this skill is invoked, orchestrate the UI team through a structured pipeline.
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## Team Composition
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- **ux-designer** — User flows, wireframes, accessibility, input handling
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- **ui-programmer** — UI framework, screens, widgets, data binding, implementation
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- **art-director** — Visual style, layout polish, consistency with art bible
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## How to Delegate
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Use the Task tool to spawn each team member as a subagent:
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- `subagent_type: ux-designer` — User flows, wireframes, accessibility, input handling
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- `subagent_type: ui-programmer` — UI framework, screens, widgets, data binding
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- `subagent_type: art-director` — Visual style, layout polish, art bible consistency
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Always provide full context in each agent's prompt (feature requirements, existing UI patterns, platform targets). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 4 review agents can run simultaneously).
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## Pipeline
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### Phase 1: UX Design
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Delegate to **ux-designer**:
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- Define the user flow for this feature (entry points, states, exit points)
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- Create wireframes for each screen/state
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- Specify interaction patterns: how does keyboard/mouse AND gamepad navigate this?
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- Define accessibility requirements: text sizes, contrast, colorblind safety
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- Identify data the UI needs to display (what game state does it read?)
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- Output: UX spec with wireframes and interaction map
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### Phase 2: Visual Design
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Delegate to **art-director**:
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- Review wireframes against the art bible
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- Define visual treatment: colors, typography, spacing, animations
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- Specify asset requirements (icons, backgrounds, decorative elements)
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- Ensure consistency with existing UI screens
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- Output: visual design spec with style notes
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### Phase 3: Implementation
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Delegate to **ui-programmer**:
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- Implement the UI following the UX spec and visual design
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- Ensure UI NEVER owns or modifies game state — display only, events for actions
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- All text through localization system — no hardcoded strings
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- Support both input methods (keyboard/mouse + gamepad)
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- Implement accessibility features (text scaling, colorblind mode support)
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- Wire up data binding to game state
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- Output: implemented UI feature
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### Phase 4: Review (parallel)
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Delegate in parallel:
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- **ux-designer**: Verify implementation matches wireframes and interaction spec. Test keyboard-only and gamepad-only navigation. Check accessibility.
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- **art-director**: Verify visual consistency with art bible. Check at minimum and maximum supported resolutions.
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### Phase 5: Polish
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- Address review feedback
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- Verify animations are skippable and respect motion preferences
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- Confirm UI sounds trigger through audio event system
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- Test at all supported resolutions and aspect ratios
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## Output
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A summary report covering: UX spec status, visual design status, implementation status, accessibility compliance, input method support, and any outstanding issues.
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