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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Godot Engine — Version Reference
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| Field | Value |
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|-------|-------|
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| **Engine Version** | Godot 4.6 |
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| **Release Date** | January 2026 |
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| **Project Pinned** | 2026-02-12 |
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| **Last Docs Verified** | 2026-02-12 |
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| **LLM Knowledge Cutoff** | May 2025 |
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## Knowledge Gap Warning
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The LLM's training data likely covers Godot up to ~4.3. Versions 4.4, 4.5,
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and 4.6 introduced significant changes that the model does NOT know about.
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Always cross-reference this directory before suggesting Godot API calls.
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## Post-Cutoff Version Timeline
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| Version | Release | Risk Level | Key Theme |
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|---------|---------|------------|-----------|
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| 4.4 | ~Mid 2025 | MEDIUM | Jolt physics option, FileAccess return types, shader texture type changes |
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| 4.5 | ~Late 2025 | HIGH | Accessibility (AccessKit), variadic args, @abstract, shader baker, SMAA |
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| 4.6 | Jan 2026 | HIGH | Jolt default, glow rework, D3D12 default on Windows, IK restored |
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## Verified Sources
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- Official docs: https://docs.godotengine.org/en/stable/
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- 4.5→4.6 migration: https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.6.html
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- 4.4→4.5 migration: https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.5.html
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- Changelog: https://github.com/godotengine/godot/blob/master/CHANGELOG.md
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- Release notes: https://godotengine.org/releases/4.6/
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