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Add director gates system: shared review checkpoints across all workflow skills
Creates .claude/docs/director-gates.md as a central registry of 18 named gate prompts (CD-*, TD-*, PR-*, LP-*, QL-*, ND-*, AD-*) covering all 7 production stages. Skills now reference gate IDs instead of embedding inline director prompts, eliminating drift when prompts need updating. Updated 15 skills to use gate IDs: brainstorm, map-systems, design-system, architecture-decision, create-architecture, create-epics, create-stories, sprint-plan, milestone-review, playtest-report, prototype, story-done, gate-check, setup-engine, start. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -557,6 +557,17 @@ the source of truth). Verify:
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- Dependencies are listed with interfaces
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- Acceptance criteria are testable
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### 5a-bis: Creative Director Pillar Review
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Before finalizing the GDD, spawn `creative-director` via Task using gate **CD-GDD-ALIGN** (`.claude/docs/director-gates.md`).
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Pass: completed GDD file path, game pillars (from `design/gdd/game-concept.md` or `design/gdd/game-pillars.md`), MDA aesthetics target.
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Handle verdict per the standard rules in `director-gates.md`. After resolution, record the verdict in the GDD Status header:
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`> **Creative Director Review (CD-GDD-ALIGN)**: APPROVED [date] / CONCERNS (accepted) [date] / REVISED [date]`
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---
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### 5b: Update Entity Registry
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Scan the completed GDD for cross-system facts that should be registered:
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