Add director gates system: shared review checkpoints across all workflow skills

Creates .claude/docs/director-gates.md as a central registry of 18 named gate
prompts (CD-*, TD-*, PR-*, LP-*, QL-*, ND-*, AD-*) covering all 7 production
stages. Skills now reference gate IDs instead of embedding inline director prompts,
eliminating drift when prompts need updating.

Updated 15 skills to use gate IDs: brainstorm, map-systems, design-system,
architecture-decision, create-architecture, create-epics, create-stories,
sprint-plan, milestone-review, playtest-report, prototype, story-done,
gate-check, setup-engine, start.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-29 17:24:06 +11:00
parent 167fb6c5f2
commit b139bcf087
16 changed files with 997 additions and 106 deletions

View File

@@ -110,21 +110,11 @@ If yes, write the file.
## Phase 6: Creative Director Review
Delegate the decision to the creative-director. Spawn a `creative-director` subagent via Task and provide:
Spawn `creative-director` via Task using gate **CD-PLAYTEST** (`.claude/docs/director-gates.md`).
- The full REPORT.md content
- The original design question
- Any game pillars or concept doc from `design/gdd/` that are relevant
Pass: the full REPORT.md content, the original design question, game pillars and core fantasy from `design/gdd/game-concept.md` (if it exists).
Ask the creative-director to:
- Evaluate the prototype result against the game's creative vision and pillars
- Confirm, modify, or override the prototyper's PROCEED / PIVOT / KILL recommendation
- If PROCEED: identify any creative constraints for the production implementation
- If PIVOT: specify which direction aligns better with the pillars
- If KILL: note whether the underlying player need should be addressed differently
The creative-director's decision is final. Update the REPORT.md `Recommendation` section with the creative-director's verdict if it differs from the prototyper's.
The creative director evaluates the prototype result against the game's creative vision and pillars, then confirms, modifies, or overrides the prototyper's PROCEED / PIVOT / KILL recommendation. Their verdict is final. Update the REPORT.md `Recommendation` section if the creative director's verdict differs from the prototyper's.
---