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Release v0.4.0: UX pipeline, game-dev improvements
## New Skills (9) - /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline) - /story-readiness: validates stories are implementation-ready before pickup - /story-done: end-of-story completion review (criteria verification, deviation check, status update) - /sprint-status: fast 30-line sprint snapshot, read-only - /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns) - /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict - /architecture-review, /create-architecture, /create-control-manifest, /create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion) ## New Templates (7) - player-journey.md: 6-phase emotional arc, critical moments, retention hooks - difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions - ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events - hud-design.md: whole-game HUD with philosophy, info architecture, element specs - accessibility-requirements.md: project-wide accessibility tier commitment and audit - interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs - architecture-traceability.md: GDD requirements to ADR coverage matrix ## Updated Skills & Templates - gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required - team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist) - game-design-document: Game Feel section (input latency, animation frames, impact moments) - implementation-agent-protocol: /story-done as explicit final step of every story - architecture-decision, design-system: pipeline completion updates Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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# Architecture Traceability Index
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<!-- Living document — updated by /architecture-review after each review run.
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Do not edit manually unless correcting an error. -->
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## Document Status
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- **Last Updated**: [YYYY-MM-DD]
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- **Engine**: [e.g. Godot 4.6]
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- **GDDs Indexed**: [N]
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- **ADRs Indexed**: [M]
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- **Last Review**: [link to docs/architecture/architecture-review-[date].md]
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## Coverage Summary
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| Status | Count | Percentage |
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|--------|-------|-----------|
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| ✅ Covered | [X] | [%] |
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| ⚠️ Partial | [Y] | [%] |
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| ❌ Gap | [Z] | [%] |
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| **Total** | **[N]** | |
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---
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## Traceability Matrix
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<!-- One row per technical requirement extracted from a GDD.
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A "technical requirement" is any GDD statement that implies a specific
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architectural decision: data structures, performance constraints, engine
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capabilities needed, cross-system communication, state persistence. -->
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| Req ID | GDD | System | Requirement Summary | ADR(s) | Status | Notes |
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|--------|-----|--------|---------------------|--------|--------|-------|
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| TR-[gdd]-001 | [filename] | [system name] | [one-line summary] | [ADR-NNNN] | ✅ | |
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| TR-[gdd]-002 | [filename] | [system name] | [one-line summary] | — | ❌ GAP | Needs `/architecture-decision [title]` |
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---
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## Known Gaps
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Requirements with no ADR coverage, prioritised by layer (Foundation first):
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### Foundation Layer Gaps (BLOCKING — must resolve before coding)
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- [ ] TR-[id]: [requirement] — GDD: [file] — Suggested ADR: "[title]"
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### Core Layer Gaps (must resolve before relevant system is built)
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- [ ] TR-[id]: [requirement] — GDD: [file] — Suggested ADR: "[title]"
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### Feature Layer Gaps (should resolve before feature sprint)
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- [ ] TR-[id]: [requirement] — GDD: [file] — Suggested ADR: "[title]"
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### Presentation Layer Gaps (can defer to implementation)
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- [ ] TR-[id]: [requirement] — GDD: [file] — Suggested ADR: "[title]"
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---
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## Cross-ADR Conflicts
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<!-- Pairs of ADRs that make contradictory claims. Must be resolved. -->
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| Conflict ID | ADR A | ADR B | Type | Status |
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|-------------|-------|-------|------|--------|
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| CONFLICT-001 | ADR-NNNN | ADR-MMMM | Data ownership | 🔴 Unresolved |
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---
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## ADR → GDD Coverage (Reverse Index)
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<!-- For each ADR, which GDD requirements does it address? -->
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| ADR | Title | GDD Requirements Addressed | Engine Risk |
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|-----|-------|---------------------------|-------------|
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| ADR-0001 | [title] | TR-combat-001, TR-combat-002 | HIGH |
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---
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## Superseded Requirements
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<!-- Requirements that existed in a GDD when an ADR was written, but the GDD
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has since changed. The ADR may need updating. -->
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| Req ID | GDD | Change | Affected ADR | Status |
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|--------|-----|--------|-------------|--------|
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| TR-[id] | [file] | [what changed] | ADR-NNNN | 🔴 ADR needs update |
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---
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## How to Use This Document
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**When writing a new ADR**: Add it to the "ADR → GDD Coverage" table and mark
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the requirements it satisfies as ✅ in the matrix.
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**When approving a GDD change**: Scan the matrix for requirements from that GDD
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and check whether the change invalidates any existing ADR. Add to "Superseded
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Requirements" if so.
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**When running `/architecture-review`**: The skill will update this document
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automatically with the current state.
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**Gate check**: The Pre-Production gate requires this document to exist and to
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have zero Foundation Layer Gaps.
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