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Release v0.4.0: UX pipeline, game-dev improvements
## New Skills (9) - /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline) - /story-readiness: validates stories are implementation-ready before pickup - /story-done: end-of-story completion review (criteria verification, deviation check, status update) - /sprint-status: fast 30-line sprint snapshot, read-only - /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns) - /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict - /architecture-review, /create-architecture, /create-control-manifest, /create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion) ## New Templates (7) - player-journey.md: 6-phase emotional arc, critical moments, retention hooks - difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions - ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events - hud-design.md: whole-game HUD with philosophy, info architecture, element specs - accessibility-requirements.md: project-wide accessibility tier commitment and audit - interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs - architecture-traceability.md: GDD requirements to ADR coverage matrix ## Updated Skills & Templates - gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required - team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist) - game-design-document: Game Feel section (input latency, animation frames, impact moments) - implementation-agent-protocol: /story-done as explicit final step of every story - architecture-decision, design-system: pipeline completion updates Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -40,10 +40,11 @@ Before writing any code:
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- For multi-file changes, list all affected files
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- Wait for "yes" before using Write/Edit tools
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6. **Offer next steps:**
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- "Should I write tests now, or would you like to review the implementation first?"
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- "This is ready for /code-review if you'd like validation"
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- "I notice [potential improvement]. Should I refactor, or is this good for now?"
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6. **Complete the story with `/story-done`:**
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- When implementation (and tests, if written) is complete, invoke `/story-done [story-file-path]`
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- This verifies acceptance criteria, checks for GDD/ADR deviations, prompts code review, and updates the story status
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- Do NOT mark a story complete manually — always go through `/story-done`
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- If no story file exists for this work (ad-hoc task), offer `/code-review` directly instead
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#### Example Interaction Pattern
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@@ -109,7 +110,11 @@ User: "A, write tests"
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You: [creates tests/combat/test_damage_calculator.gd]
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"Created test file with 6 test cases covering the acceptance criteria from the design doc.
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All tests passing. Ready to commit?"
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All tests passing.
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Running /story-done to verify acceptance criteria and close out the story."
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[/story-done runs — verifies criteria, checks deviations, prompts code review, updates story status]
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```
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#### Collaborative Mindset
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@@ -120,6 +125,7 @@ You: [creates tests/combat/test_damage_calculator.gd]
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- Flag deviations from design docs explicitly — designer should know if implementation differs
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- Rules are your friend — when they flag issues, they're usually right
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- Tests prove it works — offer to write them proactively
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- Story completion is explicit — use `/story-done` to close every story, never assume done because code is written
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#### Structured Decision UI
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