Release v0.4.0: UX pipeline, game-dev improvements

## New Skills (9)
- /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline)
- /story-readiness: validates stories are implementation-ready before pickup
- /story-done: end-of-story completion review (criteria verification, deviation check, status update)
- /sprint-status: fast 30-line sprint snapshot, read-only
- /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns)
- /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict
- /architecture-review, /create-architecture, /create-control-manifest,
  /create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion)

## New Templates (7)
- player-journey.md: 6-phase emotional arc, critical moments, retention hooks
- difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions
- ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events
- hud-design.md: whole-game HUD with philosophy, info architecture, element specs
- accessibility-requirements.md: project-wide accessibility tier commitment and audit
- interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs
- architecture-traceability.md: GDD requirements to ADR coverage matrix

## Updated Skills & Templates
- gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required
- team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist)
- game-design-document: Game Feel section (input latency, animation frames, impact moments)
- implementation-agent-protocol: /story-done as explicit final step of every story
- architecture-decision, design-system: pipeline completion updates

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-10 16:15:34 +11:00
parent 392e3befec
commit b1cad29b68
27 changed files with 7568 additions and 48 deletions

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@@ -8,15 +8,97 @@ allowed-tools: Read, Glob, Grep, Write
When this skill is invoked:
1. **Determine the next ADR number** by scanning `docs/architecture/` for
existing ADRs.
## 0. Load Engine Context (ALWAYS FIRST)
2. **Gather context** by reading related code and existing ADRs.
Before doing anything else, establish the engine environment:
3. **Guide the user through the decision** by asking clarifying questions if
the title alone is not sufficient.
1. Read `docs/engine-reference/[engine]/VERSION.md` to get:
- Engine name and version
- LLM knowledge cutoff date
- Post-cutoff version risk levels (LOW / MEDIUM / HIGH)
4. **Generate the ADR** following this format:
2. Identify the **domain** of this architecture decision from the title or
user description. Common domains: Physics, Rendering, UI, Audio, Navigation,
Animation, Networking, Core, Input, Scripting.
3. Read the corresponding module reference if it exists:
`docs/engine-reference/[engine]/modules/[domain].md`
4. Read `docs/engine-reference/[engine]/breaking-changes.md` — flag any
changes in the relevant domain that post-date the LLM's training cutoff.
5. Read `docs/engine-reference/[engine]/deprecated-apis.md` — flag any APIs
in the relevant domain that should not be used.
6. **Display a knowledge gap warning** before proceeding if the domain carries
MEDIUM or HIGH risk:
```
⚠️ ENGINE KNOWLEDGE GAP WARNING
Engine: [name + version]
Domain: [domain]
Risk Level: HIGH — This version is post-LLM-cutoff.
Key changes verified from engine-reference docs:
- [Change 1 relevant to this domain]
- [Change 2]
This ADR will be cross-referenced against the engine reference library.
Proceed with verified information only — do NOT rely solely on training data.
```
If no engine has been configured yet, prompt: "No engine is configured.
Run `/setup-engine` first, or tell me which engine you are using."
---
## 1. Determine the next ADR number
Scan `docs/architecture/` for existing ADRs to find the next number.
---
## 2. Gather context
Read related code, existing ADRs, and relevant GDDs from `design/gdd/`.
---
## 3. Guide the decision collaboratively
Ask clarifying questions if the title alone is not sufficient. For each major
section, present 2-4 options with pros/cons before drafting. Do not generate
the ADR until the key decision is confirmed by the user.
Key questions to ask:
- What problem are we solving? What breaks if we don't decide this now?
- What constraints apply (engine version, platform, performance budget)?
- What alternatives have you already considered?
- Which post-cutoff engine features (if any) does this decision depend on?
- **Which GDD systems motivated this decision?** For each, what specific
requirement (rule, formula, performance constraint, integration point) in
that GDD cannot be satisfied without this architectural decision?
If the decision is foundational (no GDD drives it directly), ask:
- Which GDD systems will this decision constrain or enable?
This GDD linkage becomes a mandatory "GDD Requirements Addressed" section
in the ADR. Do not skip it.
**Does this ADR have ordering constraints?** Ask:
- Does this decision depend on any other ADR that isn't yet Accepted? (If
so, this ADR cannot be safely implemented until that one is resolved.)
- Does accepting this ADR unlock or unblock any other pending decisions?
- Does this ADR block any specific epic or story from starting?
Record the answers in the **ADR Dependencies** section. If no ordering
constraints exist, write "None" in each field.
---
## 4. Generate the ADR
Following this format:
```markdown
# ADR-[NNNN]: [Title]
@@ -27,6 +109,26 @@ When this skill is invoked:
## Date
[Date of decision]
## Engine Compatibility
| Field | Value |
|-------|-------|
| **Engine** | [e.g. Godot 4.6] |
| **Domain** | [Physics / Rendering / UI / Audio / Navigation / Animation / Networking / Core / Input] |
| **Knowledge Risk** | [LOW / MEDIUM / HIGH — from VERSION.md] |
| **References Consulted** | [List engine-reference docs read, e.g. `docs/engine-reference/godot/modules/physics.md`] |
| **Post-Cutoff APIs Used** | [Any APIs from post-LLM-cutoff versions this decision depends on, or "None"] |
| **Verification Required** | [Specific behaviours to test before shipping, or "None"] |
## ADR Dependencies
| Field | Value |
|-------|-------|
| **Depends On** | [ADR-NNNN (must be Accepted before this can be implemented), or "None"] |
| **Enables** | [ADR-NNNN (this ADR unlocks that decision), or "None"] |
| **Blocks** | [Epic/Story name — cannot start until this ADR is Accepted, or "None"] |
| **Ordering Note** | [Any sequencing constraint that isn't captured above] |
## Context
### Problem Statement