Examples: add 5 session transcripts + skill flow diagrams covering v0.4.0 skills

Closes the gap where /design-system, story lifecycle, gate-check transitions,
UX pipeline, and brownfield adoption had no worked examples. Adds visual ASCII
flow diagrams for the full 7-phase pipeline and 4 detailed skill chains.

New files:
- docs/examples/session-design-system-skill.md
- docs/examples/session-story-lifecycle.md
- docs/examples/session-gate-check-phase-transition.md
- docs/examples/session-ux-pipeline.md
- docs/examples/session-adopt-brownfield.md
- docs/examples/skill-flow-diagrams.md

Updated:
- docs/examples/README.md — reorganized with Core Workflow / Foundational sections
- .claude/docs/quick-start.md — synced
- docs/WORKFLOW-GUIDE.md — synced

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-12 21:05:26 +11:00
parent b36eb2728d
commit b1fad395cd
9 changed files with 1528 additions and 33 deletions

View File

@@ -1316,11 +1316,17 @@ Reads existing code and generates GDD-format design documentation from it.
| Godot-specific help | `godot-specialist` | 3 |
| GDScript-specific help | `godot-gdscript-specialist` | 3 |
| Godot shader help | `godot-shader-specialist` | 3 |
| GDExtension modules | `godot-gdextension-specialist` | 3 |
| Unity-specific help | `unity-specialist` | 3 |
| Unity C# help | `unity-csharp-specialist` | 3 |
| Unity DOTS/ECS | `unity-dots-specialist` | 3 |
| Unity shaders/VFX | `unity-shader-specialist` | 3 |
| Unity Addressables | `unity-addressables-specialist` | 3 |
| Unity UI Toolkit | `unity-ui-specialist` | 3 |
| Unreal-specific help | `unreal-specialist` | 3 |
| Unreal Blueprint help | `unreal-blueprint-specialist` | 3 |
| Unreal C++ help | `unreal-cpp-specialist` | 3 |
| Unreal GAS | `ue-gas-specialist` | 3 |
| Unreal Blueprints | `ue-blueprint-specialist` | 3 |
| Unreal replication | `ue-replication-specialist` | 3 |
| Unreal UMG/CommonUI | `ue-umg-specialist` | 3 |
### Agent Hierarchy
@@ -1431,13 +1437,12 @@ conflicts go to `producer`.
| `/patch-notes` | Player-facing patch notes | 7 |
| `/hotfix` | Emergency fix workflow | 7+ |
#### Creative (3)
#### Creative (2)
| Command | Purpose | Phase |
|---------|---------|-------|
| `/prototype` | Throwaway prototype in isolated worktree | 4 |
| `/localize` | String extraction and validation | 6-7 |
| `/onboard` | Onboard new team member | Any |
#### Team Orchestration (7)