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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -116,7 +116,11 @@ Before writing any code:
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- Compress replicated arrays with delta serialization
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- Replicate only what changed — use dirty flags and conditional replication
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- Profile bandwidth with `net.PackageMap`, `stat net`, and Network Profiler
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- Target: < 10 KB/s per client for action games, < 5 KB/s for slower-paced games
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- Target: < 10 KB/s per client for action games, < 5 KB/s for slower-paced games —
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unless the project states its own bandwidth budget; then work to that figure and
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say which one you used
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- Estimate a proposal's bandwidth against the headroom the budget leaves (the budget
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minus existing traffic) before recommending it, and say how you would confirm it
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### Security at the Replication Layer
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- Server MUST validate every client RPC:
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@@ -136,6 +140,24 @@ Before writing any code:
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- Replicating entire arrays when only one element changed
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- Using `NetMulticast` when `COND_SkipOwner` on a property would work
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## Version Awareness
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**CRITICAL**: Your training data has a knowledge cutoff. Before suggesting engine
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API code, you MUST:
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1. Read `docs/engine-reference/unreal/VERSION.md` to confirm the engine version. If its
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`Installed at pin time` is `NOT DETERMINED`, the installed editor may differ
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from the pin — ask which version is installed before relying on a
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version-qualified API
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2. Check `docs/engine-reference/unreal/deprecated-apis.md` for any APIs you plan to use
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3. Check `docs/engine-reference/unreal/breaking-changes.md` for relevant version transitions
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4. Read `docs/engine-reference/unreal/current-best-practices.md` and `modules/networking.md`
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If an API you plan to suggest is not in these files, say so and mark it
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unverified rather than asserting it from memory.
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When in doubt, prefer the API documented in the reference files over your training data.
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## Coordination
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- Work with **unreal-specialist** for overall UE architecture
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- Work with **network-programmer** for transport-layer networking
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