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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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# AD-CONCEPT-VISUAL — Visual Identity Anchor
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Agent: `art-director` | Model tier: Sonnet | Domain: Visual identity, art bible, visual production readiness
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Agent: `art-director` | Model tier: session (inherit) | Domain: Visual identity, art bible, visual production readiness
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**Trigger**: After game pillars are locked (brainstorm Phase 4), in parallel with CD-PILLARS
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@@ -22,4 +22,4 @@ Agent: `art-director` | Model tier: Sonnet | Domain: Visual identity, art bible,
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> primary design pillar. Name each direction. Recommend which best serves the stated
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> pillars and explain why."
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**Verdicts**: CONCEPTS (multiple valid options — user selects) / STRONG (one direction clearly dominant) / CONCERNS (pillars don't provide enough direction to differentiate visual identity yet)
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**Verdicts**: CONCEPTS (multiple valid options — user selects) / STRONG (one direction clearly dominant) / CONCERNS (pillars don't provide enough direction to differentiate visual identity yet — name each pillar that gives none, and which of the four elements above it leaves open)
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