Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
@@ -2,13 +2,14 @@
# QL-STORY-READY — QA Lead Story Readiness Check
Agent: `qa-lead` | Model tier: Sonnet (Tier 2 lead — invoked when a domain specialist's feasibility sign-off is needed)
Agent: `qa-lead` | Model tier: session (inherit)
**Trigger**: Before a story is accepted into a sprint — invoked by `/create-stories`,
`/story-readiness`, and `/sprint-plan` during story selection
**Trigger**: Before a story is accepted into a sprint — invoked by `/create-stories`
and `/story-readiness`
**Context to pass**:
- Story file path
- Story file path — or, from `/create-stories` (which runs this gate before any
story is written), the story inline
- Story type (Logic / Integration / Visual/Feel / UI / Config/Data)
- Acceptance criteria list (verbatim from the story)
- The GDD requirement (TR-ID and text) the story covers