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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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# QL-STORY-READY — QA Lead Story Readiness Check
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Agent: `qa-lead` | Model tier: Sonnet (Tier 2 lead — invoked when a domain specialist's feasibility sign-off is needed)
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Agent: `qa-lead` | Model tier: session (inherit)
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**Trigger**: Before a story is accepted into a sprint — invoked by `/create-stories`,
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`/story-readiness`, and `/sprint-plan` during story selection
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**Trigger**: Before a story is accepted into a sprint — invoked by `/create-stories`
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and `/story-readiness`
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**Context to pass**:
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- Story file path
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- Story file path — or, from `/create-stories` (which runs this gate before any
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story is written), the story inline
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- Story type (Logic / Integration / Visual/Feel / UI / Config/Data)
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- Acceptance criteria list (verbatim from the story)
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- The GDD requirement (TR-ID and text) the story covers
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