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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -2,8 +2,8 @@
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## Trigger
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Runs before any push to a remote branch. Mandatory for pushes to `develop`
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and `main`.
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Runs before any push to a remote branch. Mandatory for pushes to `main` (the
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trunk) and to `release/*` branches.
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## Purpose
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@@ -20,17 +20,13 @@ before code affects other developers.
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REMOTE="$1"
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URL="$2"
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# Only enforce full gate for develop and main
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PROTECTED_BRANCHES="develop main"
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# Only enforce the full gate on the trunk and release branches
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CURRENT_BRANCH=$(git rev-parse --abbrev-ref HEAD)
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FULL_GATE=false
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for branch in $PROTECTED_BRANCHES; do
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if [ "$CURRENT_BRANCH" = "$branch" ]; then
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FULL_GATE=true
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break
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fi
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done
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case "$CURRENT_BRANCH" in
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main|release/*) FULL_GATE=true ;;
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esac
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echo "=== Pre-Push Quality Gate ==="
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